W3D Benchmark Tests [message #12007] |
Sat, 05 April 2003 12:22 |
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SomeRhino
Messages: 260 Registered: February 2003
Karma: 0
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I did a bit of testing with the W3D engine. On the first test, I made quite a few instances of the oak_large included in the Mod Art zip. I set up all the trees, and exported. The file total was about 34K polys. Results:
Alpha Test (on leaves) with phys collision: 57 FPS
Alpha Test, No phys: 61 FPS
Opaque, Phys: 62 FPS
Opaque, No Phys: 61 FPS
These results were quite surprising, since there were 34000 polys on the screen all at once, yet still ran twice as fast as C&C_Field.
For the next test, I used the same thing, except clones all the trees once, doubling the polys to 68000.
Alpha Test, Phys: 44 FPS
Alpha Test, NoPhys: 48 FPS
Opaque, Phys: 46 FPS
It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%.
If anyone wants to add to these test results, go ahead. I think it's important to know that polygons seem to hardly effect FPS, and I still can't pinpoint what does. Perhaps it's multiple materials on the screen at the same time.
Don't go too crazy with polygons though, because A) It's a bad habit, and B) It seems to crash the engine if the count exceeds 100K.
Dri Reign
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W3D Benchmark Tests [message #12009] |
Sat, 05 April 2003 12:36 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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This just shows how much the W3D engine can handle, and it quite a bit more powerful than peeople originally thought. If you have a test map with the trees on then I will do a test on my system to see what results I get. C&C Generals shows how good the W3D engine actually is, i can't think of an existing game engine that would be able to handle Generals. I think you are correct in saying that multiple materials slow down the game engine. In the Generals editing manual it clearly states throughout about alphablending 3 materials will cause big performance hits on the game and suggest against them if possible.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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W3D Benchmark Tests [message #12037] |
Sat, 05 April 2003 15:33 |
Triforce
Messages: 13 Registered: March 2003
Karma: 0
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Recruit |
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So a map with one texture and material setting would have better FPS than the same map with multiplue textures and material settings? Just trying make sure I got it all
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Re: W3D Benchmark Tests [message #12041] |
Sat, 05 April 2003 16:36 |
killakanz
Messages: 37 Registered: February 2003 Location: England
Karma: 0
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SomeRhino | It's interesting to note that when I switched from third person view to first person, the FPS increased by about 12%.
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Very nice tests man.
This bit is easilly explained. In third person view you have the character model and all it's idle/breathing animations. In first person they're gone, replaced with the much less taxing gun/arm animations.
-killakanz-Colonel K-
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W3D Benchmark Tests [message #12118] |
Sun, 06 April 2003 04:57 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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To do a polygon test it should really be an untextured map so the materials don add to any lag caused.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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W3D Benchmark Tests [message #12613] |
Tue, 08 April 2003 14:50 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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MY PERFORMANCE
1280x1024 @ 32 bit, Full Detail, Fullscreen
CPU: AMD Althlon XP 2000+
GPU: GeForce 4 Ti 4200 128 MB
RAM: 256MB PC2100 DDR SDRAM
FPS: 59 - 61
NOTES
GeForce 4 Ti is overclocked to 305Mhz GPU / 650 Mhz Memory Clock
FPS limited to 60 due to Refresh Rate of Monitor
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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