Ramjet [message #120198] |
Thu, 14 October 2004 14:27 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Slash0x
Messages: 455 Registered: January 2004 Location: California
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Naamloos |
Slash0x |
Aircraftkiller | You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.
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It's too balance those n00bcrafts that everyone also uses too much. :rolleyes:
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The "n00b" craft is harder to control then a n00b cannon, that's just aim and fire.
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Aircrafts move in all dimensions, tanks/other vehicles can only stay on ground. Most of their aims aren't able to shoot directly above the vehicle. The aircrafts have endless amount of ammunition and missiles (never has to reload). Only a few shots can kill 1,000 dollar infantry.
Like that's all fair?
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Ramjet [message #120319] |
Fri, 15 October 2004 05:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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I never sead they where fair, but the n00b cannons only need one shot to kill a basic infantry, but an orca a few bullets and apache even less. Giving infantry atleast a chance to run or fight back, since the range of the aircraft is nothing compared to that of the n00b cannon.
Beter known as "raapnaap".
www.apathbeyond.com
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Ramjet [message #120360] |
Fri, 15 October 2004 11:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Colonel |
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500$ snipers should do 0 damage to vehicles, and the n00b cannons only a little bit.
Increase the range of the PIC/rail gun, those are the anti vehicle weapons, not the n00b cannon.
Beter known as "raapnaap".
www.apathbeyond.com
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Ramjet [message #120371] |
Fri, 15 October 2004 13:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Slash0x
Messages: 455 Registered: January 2004 Location: California
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Commander |
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Naamloos | 500$ snipers should do 0 damage to vehicles, and the n00b cannons only a little bit.
Increase the range of the PIC/rail gun, those are the anti vehicle weapons, not the n00b cannon.
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But "vehicles" isn't the primary problem. The main contrivoursy (I know I spelled that wrong, lol) is the "n00b"jets and the "n00b"crafts.
Ravs and Pics already do enough damage by ones self...
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Ramjet [message #120462] |
Sat, 16 October 2004 01:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Colonel |
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I don't think there is a way to change peoples minds about this.
n00b cannons are unbalanced, end discussion
Beter known as "raapnaap".
www.apathbeyond.com
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Ramjet [message #120465] |
Sat, 16 October 2004 03:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Colonel |
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The playing part is a little hard when you get killed in 1 shot each time you get out of a tunnel... :rolleyes:
Or your light vehicle getting raped by a rain of bleu bullets
Beter known as "raapnaap".
www.apathbeyond.com
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Ramjet [message #120832] |
Sun, 17 October 2004 23:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dan
Messages: 395 Registered: August 2003 Location: UK
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:0 what'd I do?
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Ramjet [message #126678] |
Wed, 15 December 2004 12:02 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
neueziel2
Messages: 5 Registered: December 2004
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IMHO, you guys are going about this the wrong way. Why not change the ROF and reload rate instead? That way, you get a weapon that's powerful, but slow.
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Ramjet [message #148407] |
Thu, 07 April 2005 21:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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FoxURA
Messages: 32 Registered: March 2005
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The ramjet is seems to be an antimaterial weapon similar to the ones used by the US Special forces for damaging expensive enemy equipment, rendering it completely useless. This requires a large amount of power, and a long range making it, in essence, a souped up sniper rifle. For this reason, I think it makes sence to have the Ramjet left with a four round clip. The average clip size for the standard sniper rifle in real life, I think ranges from around 5-6 or possibly even seven rounds giving it a clear advantage over the anti-material weapons when it comes to taking down infantry. However, in Renegade, the standard sniper rifle clip is a measly 4 rounds.
Another reason why I think the 'noobjet' should be left with 4 round clips is that when the enemy stages an MRL or Artillary rush with at least helf-descent back up, the best chance of surviving the attack are Hawkeyes and Sakuras wielding anti-material weapons. The reason for this is that anti-material weapons are designed specifically to get off a few quick shots at a lightly armored objects or vehicles to put it out of commision. So, keeping this in mind it is understandable how the Ramjet would prove to be so sucsesful against aircraft and infantry body armor. If anything the effect of the Ramjet is diminished because in real life, a bullet fired from one of these guns doesn't even actually have to hit you to damage or even kill you. The reason for this is that the bullet travels throught the air so fast, it creates a shockwave of sorts in the air strong enough to kill you. Of course, sniper rifles also have this same effect, although not as strong.
Also, when being swarmed by 500 snipers, I find that employing a Ramjet is most often my best shot at putting a dent in the enemies attack plans.
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Ramjet [message #148426] |
Fri, 08 April 2005 00:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Spoony_old
Messages: 1105 Registered: December 2004
Karma: 0
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General (1 Star) |
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FoxURA | The ramjet is seems to be an antimaterial weapon similar to the ones used by the US Special forces for damaging expensive enemy equipment, rendering it completely useless. This requires a large amount of power, and a long range making it, in essence, a souped up sniper rifle. For this reason, I think it makes sence to have the Ramjet left with a four round clip. The average clip size for the standard sniper rifle in real life, I think ranges from around 5-6 or possibly even seven rounds giving it a clear advantage over the anti-material weapons when it comes to taking down infantry. However, in Renegade, the standard sniper rifle clip is a measly 4 rounds.
Another reason why I think the 'noobjet' should be left with 4 round clips is that when the enemy stages an MRL or Artillary rush with at least helf-descent back up, the best chance of surviving the attack are Hawkeyes and Sakuras wielding anti-material weapons. The reason for this is that anti-material weapons are designed specifically to get off a few quick shots at a lightly armored objects or vehicles to put it out of commision. So, keeping this in mind it is understandable how the Ramjet would prove to be so sucsesful against aircraft and infantry body armor. If anything the effect of the Ramjet is diminished because in real life, a bullet fired from one of these guns doesn't even actually have to hit you to damage or even kill you. The reason for this is that the bullet travels throught the air so fast, it creates a shockwave of sorts in the air strong enough to kill you. Of course, sniper rifles also have this same effect, although not as strong.
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Sigh... This part of the argument comes up AGAIN...
If a ramjet "can" kill a light aircraft or vehicle such as a Hummvee in a few shots, why doesn't a Railgun or a Rocket soldier kill it in one shot?
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Ramjet [message #148501] |
Fri, 08 April 2005 13:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Why would you pull the "realism" card? Renegade is not real. Notice the tiberium? NOT REAL. Fact remains lower the 'n00bjet' to be not as good against aircraft and i wouldn't mind, just that you wouldn't stand a chance against my copter considering i can already do well against one and even 2 snipers at a time. People complain about their copters getting shot to shit from the sky when they're too stupid to know how to pilot one.
out of playing renegade for the years that I have... I've learned to *STRATEGICALLY* gain advantages over snipers in many such cases.
1. The fact that you have mobility and a sniper does not makes you capable of getting behind cover (whatever there is, because I'm sure there was some intention of putting objects in certain places)
2. That you can repair faster than a ramjet can kill you. This makes the sniper pretty much either have to aim for your person repairing (if he can hit it) or keep shooting and hope for some back up to help, because if he doesn't the copter can either run away or try and kill the sniper
3. Don't fly around the map way on top, be more cautious and you'll notice a difference in your deaths
4.. There are many more tactics you can use to have great advantages over snipers... you just have to be smart. You can't complain about people killing you all the time when it's somewhat your fault to begin with. I rarely ever notice anyone with the brains to know how to pilot copters and not get owned and I always think to myself "why do they even bother?..." You are NOT going to be successful with copters if you go out and don't bother to be careful and smart.
on a side note why did everyone sort of skip where the one guy posted about why do people care so much about getting killed by 'n00bjets' I mean seriously if a guy is a n00b then in all truth and honesty he shouldn't be very hard to kill. and it would be just as even as to just use a 1000 dollar character yourself. They cost 1000 dollars so you act like if he died that's no major difference when in fact it's a big loss. If you go into a game that's on field or something and you get a 1000 and get headshotted then you have no money. There are advantages and disadvantages to both snipers. The 500 can kill in one hit just as well as the 1000 can, at the cost of half the price. Similarily the 1000 only takes 2 body shots to kill someone, at the cost of TWICE the money. So it's more of a gamble on which do you want.
I'm not really either better in one or the other just that I don't complain about a stupid unit that's been out for 3 years and then get all fussy about it. Why do you need to change everything in renegade? I was in a CTF server the other day that the engineers shot ob guns and all you needed to do was aim at the person foot and the splash was so big you could probably have killed 10 people if they were all near eachother. and it begs to ask the question on why do we need to change so many stuff and why we couldn't leave some things alone.
I don't know what else to say other than to end this stupid debate and just leave the units alone as they have been and don't rub salt in the wound by changing everything in renegade as your will wants
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Ramjet [message #148704] |
Sat, 09 April 2005 17:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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if the ramjet damage scale was down, other fixes would adhere to the change. or at least I would think so. just read through the topic and you will c what they are. also I edited this because I have an idea: what if you were to make aircraft completely unrepairable except for their helipad?? this would stop them from doing that hide and repair crap and force them to return to their base.
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Ramjet [message #148711] |
Sat, 09 April 2005 17:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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"this would stop them from doing that hide and repair crap and force them to return to their base."
This is bad?
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Ramjet [message #148712] |
Sat, 09 April 2005 17:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Yes of course it is bad. do you think soldiers enjoy shooting at aircraft when they know it'll retreat with low health, land on a skyscraper or behind a wall and repair in a manner of seconds only to repeat the procedure? it's impossible to destroy the damn things without vehicles or classes when they keep retreating in low health. there really is no point in playing if it comes to that.
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Ramjet [message #148807] |
Sun, 10 April 2005 09:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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which is exactly why god made snipers/pic/rave - weakening the ramjet would only help the guy with the copter - as for with base infantry the whole point of having base infantry is to do practically no damage (hence the cost is 0) The ramjets are fine. The copters are fine. Why dig a hole deeper that's already been dug too far
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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