Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » SSAOW and New CP1 Maps Question
SSAOW and New CP1 Maps Question [message #119707] Mon, 11 October 2004 13:00 Go to next message
ohnou812 is currently offline  ohnou812
Messages: 58
Registered: March 2003
Location: Western NY
Karma: 0
Recruit
Does anyone know the map ID#'s for the new maps that came with CP1? I would like to run these along with the SSAOW mod and was wondering if anyone had found the ID #'s.

The Config File for the mod states
Quote:

To add your own map, copy the ID of an object present on the map with the script "M00_BUILDING_EXPLODE_NO_DAMAGE_DAK" attached
to it. Usually, any building controller has this script attached to it. Set
the ID# as the key, and the name you want to use to refer to the map as the value.

I don't know how to do this. Any help is appreciated.
Thanks


Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
SSAOW and New CP1 Maps Question [message #119722] Mon, 11 October 2004 14:20 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Maybe the creators of the Maps can lookuo one ID of a buildingcontroller? Cool

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
SSAOW and New CP1 Maps Question [message #119723] Mon, 11 October 2004 14:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.
SSAOW and New CP1 Maps Question [message #119724] Mon, 11 October 2004 14:26 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

Aircraftkiller

Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.

How was the level then created? Shocked


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
SSAOW and New CP1 Maps Question [message #119725] Mon, 11 October 2004 14:29 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma: 0
General (1 Star)
Aircraftkiller

Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.


scripts.dll


cause = time
SSAOW and New CP1 Maps Question [message #119729] Mon, 11 October 2004 14:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
I lost the source files about six months ago.
SSAOW and New CP1 Maps Question [message #119730] Mon, 11 October 2004 14:35 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma: 0
General (1 Star)
Regardless, you can get the building ID's with the SSAOW modification.

cause = time
SSAOW and New CP1 Maps Question [message #119844] Tue, 12 October 2004 03:09 Go to previous messageGo to next message
ohnou812 is currently offline  ohnou812
Messages: 58
Registered: March 2003
Location: Western NY
Karma: 0
Recruit
Quote:

Regardless, you can get the building ID's with the SSAOW modification.

How do you do this?
Thanks


Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
SSAOW and New CP1 Maps Question [message #119854] Tue, 12 October 2004 05:14 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

"Aircraftkiller"

Can't be done for anything I made, source files are unavailable for them. Sorry - can't help you there.

Actually, depending on what information one needs to extract from the map, its probobly possible to extract it by examining the binary map files with a program that can view the chunked format used for them then finding the chunks in question.
For example, if you need to find the ID of the barracks building, you can load it into the chunk dumper (I have such a dumper myself) and find the chunks that correspond to SoldierFactoryGameObj. Then from there, you can drill down and find the chunk that holds the ID of the object and grab it from there.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
SSAOW and New CP1 Maps Question [message #119855] Tue, 12 October 2004 05:18 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma: 0
General (1 Star)
ohnou812

Quote:

Regardless, you can get the building ID's with the SSAOW modification.

How do you do this?
Thanks


Set the "showbuildingids" or something like that to 1 on the server2.ini. Then load the map in the FDS with SSAOW on and it will output them to the console.


cause = time
SSAOW and New CP1 Maps Question [message #119862] Tue, 12 October 2004 07:51 Go to previous message
ohnou812 is currently offline  ohnou812
Messages: 58
Registered: March 2003
Location: Western NY
Karma: 0
Recruit
Quote:

Set the "showbuildingids" or something like that to 1 on the server2.ini. Then load the map in the FDS with SSAOW on and it will output them to the console.

Great! I will try it. Thanks I appreciate all the help from everyone!
Take Care


Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
Previous Topic: New Problem!! YAAAAAAY
Next Topic: SWMod Update - Nightstinger Sniper Rifle
Goto Forum:
  


Current Time: Tue Nov 19 21:42:12 MST 2024

Total time taken to generate the page: 0.00925 seconds