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Alpha Channeled Textures [message #118573] Wed, 06 October 2004 01:08 Go to next message
Spice
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I've made a few Alpha Channeled Texture and applied thme to my Plane using the Face setting under UVW map. I checked Shader as Alpha Test and Checked Valpha under the W3D tools. I exported and it came out like this:

http://www.n00bstories.com/image.fetch.php?id=1358635163

I also tried exporting as Alpha blend aswell.

The way I made my texture was remove everything in the backround of my image , use the magic wand tool on the backround then inverse the selection and make a new channel then Hid the backround channel and saved as 24bit Tga.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Alpha Channeled Textures [message #118578] Wed, 06 October 2004 04:12 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Renegade does not support 32 bit textures.
Alpha Channeled Textures [message #118597] Wed, 06 October 2004 07:33 Go to previous messageGo to next message
Spice
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I didn't save as 32 bit.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Alpha Channeled Textures [message #118607] Wed, 06 October 2004 08:49 Go to previous messageGo to next message
PermaGrin
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SeaMan

Renegade does not support 32 bit textures.

EXdeath7

saved as 24bit Tga


I have had to help Blazea with this a few times. Sadly enough I cant seem to remember the way to do it. When I leave work and return home I can fiddle around and recall the steps for you. That is unless someone else answers your question before then.
Alpha Channeled Textures [message #118626] Wed, 06 October 2004 11:08 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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SeaMan

Renegade does not support 32 bit textures.


Took me number of times to figure out that my AwpMap had this glitch. Actually, it can run 32 bit textures, but not ALL computers can run the 32 bit textures in Renegade for some reason. Like my brother and me can run it just fine. When I let a few people beta test it, half of them had the glitchiness. Go fig. Razz


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Alpha Channeled Textures [message #118627] Wed, 06 October 2004 11:09 Go to previous messageGo to next message
deadaim00 is currently offline  deadaim00
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Maybe this will help:

http://renegade.gamingsource.co.uk/main.php?page=alpha.html

It doesnt say anything about the renx part though. After this I dont know what to do. This tutorial was made by my good friend fynexfox.


Alpha Channeled Textures [message #118638] Wed, 06 October 2004 12:07 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I have Renegade on 32-bit and it looks fine, works fine, and is way better than 16-bit. People who can't tell the difference are people with computers that don't support 32-bit in Renegade. Although, when I save a texture as 32-bit, it comes out as 256 color in the w3d engine. I always save as 24-bit.
Alpha Channeled Textures [message #118667] Wed, 06 October 2004 15:03 Go to previous messageGo to next message
Spice
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I got the backround to be actually transparent. The texture still look's like it has been flipped on both sides. Neutral

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Alpha Channeled Textures [message #118670] Wed, 06 October 2004 15:18 Go to previous messageGo to next message
PermaGrin
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So you got the transparency to work?
Alpha Channeled Textures [message #118671] Wed, 06 October 2004 15:20 Go to previous messageGo to next message
Spice
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Yea it's doing transparency now. It's the texture that isn't mapping right or something....

http://www.n00bstories.com/image.fetch.php?id=1290207546

The Grey is the backround of the W3D viewer.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Alpha Channeled Textures [message #118677] Wed, 06 October 2004 15:39 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Wow...what is the texture supposed to look like?

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Alpha Channeled Textures [message #118683] Wed, 06 October 2004 17:21 Go to previous messageGo to next message
PermaGrin
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Really. I know it supposed be a Star Destroyer, but it almost seems as if the texture itself is messed up. Just out of curiosity ( Confused ) did you map it correctly?
Alpha Channeled Textures [message #118685] Wed, 06 October 2004 17:22 Go to previous message
Spice
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It's suppose to be a Imperial Star Destroyer.

http://www.theforce.net/swtc/Pix/kdy/mmisd01.gif

That's not the texture. Yea it was mapped by the pixels the texture is and mapped as a box.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
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