Alpha Channeled Textures [message #118573] |
Wed, 06 October 2004 01:08 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I've made a few Alpha Channeled Texture and applied thme to my Plane using the Face setting under UVW map. I checked Shader as Alpha Test and Checked Valpha under the W3D tools. I exported and it came out like this:
I also tried exporting as Alpha blend aswell.
The way I made my texture was remove everything in the backround of my image , use the magic wand tool on the backround then inverse the selection and make a new channel then Hid the backround channel and saved as 24bit Tga.
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Alpha Channeled Textures [message #118638] |
Wed, 06 October 2004 12:07 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I have Renegade on 32-bit and it looks fine, works fine, and is way better than 16-bit. People who can't tell the difference are people with computers that don't support 32-bit in Renegade. Although, when I save a texture as 32-bit, it comes out as 256 color in the w3d engine. I always save as 24-bit.
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Alpha Channeled Textures [message #118677] |
Wed, 06 October 2004 15:39 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Wow...what is the texture supposed to look like?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Alpha Channeled Textures [message #118685] |
Wed, 06 October 2004 17:22 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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It's suppose to be a Imperial Star Destroyer.
That's not the texture. Yea it was mapped by the pixels the texture is and mapped as a box.
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