|
|
|
|
scripts.dll stuff, community feedback/help wanted [message #118495] |
Tue, 05 October 2004 13:16 |
|
Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
|
Commander |
|
|
Ouch... This would be a pain for me. I'm always compiling new code for my own purposes, such as learning how to do things in scripts.dll, and I just leave my own scripts.dll in my renegade folder. It would mean I'd have to move them each time I make a new script. This would get very annoying, although I can see why you're doing it. I did thought the only way to make scripts.dll cheats were to put in custom console commands which are 1) Hard to do in the first place, and 2) Only about 4-5 people know how to do it.
[EDIT] I should have really read the other posts =/
And by the way, what about checking every .dll in the renegade folder? I know that my C/++ knowledge is very limited, but what if someone were to make a bhs.dll to replace the current one which contained cheats, and renamed bhs.dll to something else and made their own .dll use bhs.dll so that everything still worked? Would that be possible?
|
|
|
|
|
|
scripts.dll stuff, community feedback/help wanted [message #118589] |
Wed, 06 October 2004 06:03 |
[HLOW]Tomten
Messages: 164 Registered: May 2003
Karma: 0
|
Recruit |
|
|
Laeubi | My opinion:
- Check DLL
- Latest Version
- Auto DL by Renguard
This will also help people who are not very familar with scripts.dll and don't know how to update to the latest version.
Also I think EVERY possebilety of cheating should be covered by Renguard
|
|
|
|
scripts.dll stuff, community feedback/help wanted [message #118620] |
Wed, 06 October 2004 10:34 |
|
Dante
Messages: 1039 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
isn't it correct that scripts.dll doesn't matter client side at all?
for instance, copy, not rename scripts.dll to scripts2.dll and it will still work on servers that have modified scripts.dll
this is un-needed.
RenEvo
|
|
|
scripts.dll stuff, community feedback/help wanted [message #118635] |
Wed, 06 October 2004 11:46 |
|
mac
Messages: 1018 Registered: February 2003
Karma: 0
|
General (1 Star) Administrator/General |
|
|
bhs.dll is loaded by scripts.dll, and bhs.dll include client side fixes like emoticons and various script command fixes, like working sounds..
Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
|
|
|
|
|
scripts.dll stuff, community feedback/help wanted [message #118643] |
Wed, 06 October 2004 12:32 |
|
Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
|
Commander |
|
|
mac | bhs.dll is loaded by scripts.dll, and bhs.dll include client side fixes like emoticons and various script command fixes, like working sounds..
|
So, since bhs.dll is loaded by scripts.dll, if someone had some cheats in their own bhs.dll, and loaded the renamed bhs.dll into their own one, wont scripts.dll load the cheating bhs.dll, and the renamed bhs.dll will still be loaded?
|
|
|
|
scripts.dll stuff, community feedback/help wanted [message #118735] |
Thu, 07 October 2004 00:56 |
|
mac
Messages: 1018 Registered: February 2003
Karma: 0
|
General (1 Star) Administrator/General |
|
|
Client side only.
There are no server side checks implemented in the renguard protocol
Quote: |
danpaul88: buggy bugs brenbot because buggy befriends brainlessness
|
|
|
|
|
|
|
|
|
|
|
|
|
|