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CnC Reborn : MMKII Texture Update [message #118003] |
Sat, 02 October 2004 18:16 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Okay, let's try to get back on topic please. I've kept everything in this thread that hasn't taken a negative turn.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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CnC Reborn : MMKII Texture Update [message #118074] |
Sat, 02 October 2004 23:35 |
PiMuRho
Messages: 494 Registered: February 2003
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Commander |
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Aircraftkiller | That is "real" bump mapping. It doesn't matter what other games do, W3D uses Dot 3 mapping and that's why it's out of date and not as consistent as other forms are.
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Most games that use bump mapping use Dot-3
Permagrin | Looking at a bump at an angle, you will not see actual bumps. Bump mapping simulates the view of bumps without actually adding/changing geometry. Normal/Displacement maps actually add/change the geometry.
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Displacement maps alter geometry, normal maps don't. You'd be hard-pressed to find a game that allows realtime displacement maps, too.
Dev Diary
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CnC Reborn : MMKII Texture Update [message #118075] |
Sat, 02 October 2004 23:36 |
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liberator
Messages: 246 Registered: May 2003 Location: Classified, Level Phi cle...
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Recruit |
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My advice?
Toss the "doors" to the SAM launchers.
It's not wide enough, it looks like a ****ing AT-ST.
Don't post screenshots that make people exclaim "That's no moon..."
Also, a couple of generalized bits:
Don't tile textures, period. Even if it ends up being one map it's going to look like crap.
Don't use promotional, high resolution renders as an example of what a model looks like. Instead, post an untextured version so people can get the feel of the model, then a textured version from the same veiwpoint and finally a few in-game shots from different angles.
There was a time when people were impressed that I have the firepower to decimate a planet in under 10 minutes.
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CnC Reborn : MMKII Texture Update [message #118123] |
Sun, 03 October 2004 14:09 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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PermaGrin |
icedog90 | It's not bump mapping. If you play games today and look at their bump mapping at an angle, they look like real bumps on the wall that make shadows, not simulated bumps. That doesn't even look good anyway.
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Looking at a bump at an angle, you will not see actual bumps. Bump mapping simulates the view of bumps without actually adding/changing geometry. Normal/Displacement maps actually add/change the geometry.
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That's what I meant, I didn't mean it actually makes geometrical bumps, it makes it look like it's geometrical.
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CnC Reborn : MMKII Texture Update [message #118169] |
Sun, 03 October 2004 15:48 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Everyone | This is going off-topic, all i asked was "Will this be bumpmapped in-game?" and yet no one has given me a straight answer.
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There's something called common sense that you should learn to use.
They cannot render a high quality bump map on it in-game, obviously. What you see in the render is almost nothing like what you'll see in-game. The only way they can make it look like that is if they did what Sanada showed, but it'll look like poop if they did that.
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