CnC Reborn : MMKII Texture Update [message #117904] |
Sat, 02 October 2004 13:35 |
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Nightcrawler
Messages: 42 Registered: February 2004 Location: Sweden
Karma: 0
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Recruit |
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Model: Me
Unwrapp: Me
Texture: Renardin
Bump: Me
The Model Is Not Final, I will Edit The Rocket Packs And The Legs. Madtone Will Upgrade Texture Later.
And Here Without Bump
Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.
[Updated on: Sat, 02 October 2004 13:42] Report message to a moderator
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CnC Reborn : MMKII Texture Update [message #117916] |
Sat, 02 October 2004 13:50 |
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Nightcrawler | These Are Just Renders, They Won't Look Like That In-Game.
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By capitalizing every first letter of the words in your sentence, you sound like Pak.
Whatever comes from Reborn (insert proper word here).
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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CnC Reborn : MMKII Texture Update [message #117920] |
Sat, 02 October 2004 13:57 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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They have to show their renders to make everyone think it looks that good.
It's not a good idea to over use high quality renders, because then people have no idea what it really looks like and if it's good or bad.
There's no point in rendering bump mapping on it just to show it off.
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CnC Reborn : MMKII Texture Update [message #117925] |
Sat, 02 October 2004 13:59 |
Incognito
Messages: 87 Registered: September 2004
Karma: 0
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Recruit |
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Looks excellent on the render, but i can't agree for ingame, until we see a more realistic idea of how it'll look.
Back to this name.... for now.
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CnC Reborn : MMKII Texture Update [message #117936] |
Sat, 02 October 2004 14:23 |
Incognito
Messages: 87 Registered: September 2004
Karma: 0
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Recruit |
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Renx | I don't see the point of making the render look so much better than the model really is....Are you trying to set up a disapointment for when people play the next release?
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Back to this name.... for now.
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CnC Reborn : MMKII Texture Update [message #117940] |
Sat, 02 October 2004 14:27 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Incognito |
Renx | I don't see the point of making the render look so much better than the model really is....Are you trying to set up a disapointment for when people play the next release?
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CnC Reborn : MMKII Texture Update [message #117949] |
Sat, 02 October 2004 14:54 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Stop quoting and think of something original, or quote the first one, FFS.
I'm not sure what to say since the two renders look so remarkably different from each other. The first versions look great, except in a cartoony, too-brightly-colored type of way. The second render icedog posted looks very bland, and I can spot a few quirky spots in the texure that look like UV unwrap errors...
In the second render, the texture just looks tiled...when you texture something like this, each segment of the texture has to custom fit a certain part of the model and each segment should look done from scratch--that's what a good texture is.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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CnC Reborn : MMKII Texture Update [message #117960] |
Sat, 02 October 2004 15:31 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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The render I posted is in w3d form, it's not even a render at all, it's what it's looking like in-game. I fished it out of the Reborn forums.
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CnC Reborn : MMKII Texture Update [message #117974] |
Sat, 02 October 2004 16:13 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sanada78 | Renegade does support bump-mapping. Take a look at thw water on the level Under behind the Nod base.
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That's a different form of bump mapping. Renegade basically does not support bump mapping, but technically it does. What you see on that render is not supported by Renegade.
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CnC Reborn : MMKII Texture Update [message #117983] |
Sat, 02 October 2004 16:51 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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It's not bump mapping. If you play games today and look at their bump mapping at an angle, they look like real bumps on the wall that make shadows, not simulated bumps. That doesn't even look good anyway.
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