Ramjet [message #117681] |
Fri, 01 October 2004 13:44 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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we can look at this a different way. going as far back as handicaps for beginners, back in the days of Goldeneye for the nintendo 64 you could put handicaps on players in multiplayer games. The handicap was set at 100% by default, and could go as far as 1000%. It could even be adjusted below 100 so you'd have even less health. I used to play this beginner who lived around my relatives. i'd set his handicap very high, like 800% or more. we could theorise that in a ratio sense it would take me 10 bullets to kill him as opposed to 1 bullet to kill me. me, being the far better player, would have something of an even fight. if I were to set my handicap as high as his, i'd easily kill him and it wouldn't be fair game. BUT, if I set the handicap lower, i'd enjoy the challenge.
it's the same deal with renegade. the weapons are not all balanced in that while one weapon has advantages in one area, another is weaker in that area but stronger in another. a good example of this is Call of Duty online. the weapon specifics are divided into four categories:
range
rate of fire
damage
mobility
a weapon such as a bolt action rifle will have a slow rate of fire, due to it's bolt action mechanism. but, the damage will be high, and could even kill someone in a single bullet. the range will be very high. the mobility will be about even, and slower than that of a pistol.
but, something like a thompson submachine gun will have short range, being inaccurate at a distance. it'll have a high rate of fire, medium damage, and high mobility, meaning you can run quickly with it.
The rifle shall excel at accurate long range cover, while the thompson excels in close range combat and quick kills.
in short, most of the weapons balance out with each other in these terms.
In renegade, there's less of a balance. everyone moves at the same speed, there's no muzzle climb on the weapons, you pay more you'll get a better weapon than that of a less costly soldier.
the justification of the ramjet is that it costs a thousand apiece. when someone pays a thousand credits for one, they're allowed to have the advantages of a raveshaw and sniper combined, with improvements in ammo count, accuracy and ease of kill. for real, when you go onto the bridge on city fly, you'll rack up a thousand points without trouble while keeping all but the best threats off your chest. i couldn't sit there with a straight face and say my unit is as balanced as a raveshaw/mobius in it's own right, or say one team should fall victim to incredibly easy kills. the only time someone should die in one hit is from a headshot or from a unit firing a single shot with a long reload.
http://thefud.brinkster.net/sakura.asp
http://thefud.brinkster.net/syd2.asp
http://thefud.brinkster.net/raveshaw.asp
note that the ramjet rifle fires four bullets in one clip and reloads even quicker than a railgun a PIC or railgun, wherein the railgun and pic prosper in vehicle damage. if you go further into the math, a railgun will take over double the time to do the damage a ramjet can do in one clip. what kind of balance is that? just study the stats and see for yourself. if you do not think the ramjet is unbalanced you should play 3 subsequent games in a large server (12 v 12 or more), first using mobius, then pic, then havoc. better yet, play the same map with all of them. take down the scores at the end and see how easy you find the game to play. If you were correct in that they are all balanced, you should find roughly the same difficulty level in all the units. if people didn't find a huge ease in gameplay with a ramjet they wouldn't use it so much.
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Ramjet [message #117865] |
Sat, 02 October 2004 10:32 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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H3Y L0K!11! I 5H0T SU/\/\1 1N H15 F33T 4/\/D K1lT 1M!!!11!0/\/3!!1! 1M 50 G3\/\/D!!!11!!!1!0N3!!11!
Beter known as "raapnaap".
www.apathbeyond.com
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Ramjet [message #117868] |
Sat, 02 October 2004 10:53 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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LOL! I KNOW!
No. Seriously. No.
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Ramjet [message #117912] |
Sat, 02 October 2004 13:47 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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lol, i know, wtf is that...if i could kill a man by shooting his finger or toe, think of the massacres..
oh, wait..
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Ramjet [message #118351] |
Mon, 04 October 2004 12:02 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Any air vehicle should be able to win vs a sak/havoc. I do agree with the insane points they get. I also think if you shoot any tank with it, it should be 1 point, a stank visible should be 1 also, but invisible...like 5. I think it should be 6 shots to kill a orca/apache too.
Homey
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Ramjet [message #118454] |
Tue, 05 October 2004 06:43 |
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sniper12345
Messages: 817 Registered: November 2003 Location: Hong Kong
Karma: 0
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Colonel |
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Homey | Any air vehicle should be able to win vs a sak/havoc. I do agree with the insane points they get. I also think if you shoot any tank with it, it should be 1 point, a stank visible should be 1 also, but invisible...like 5. I think it should be 6 shots to kill a orca/apache too.
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I actually don't think it's pointless to shoot on a stealth tank with a sniper though (n00bjet or otherwise). Let's say you are scouting in the field, and you see your team preparing to attack with mediums, but you also see two stealths heading their way. To raise their awareness, you can shoot on the stealth tank, because, although not making them lose their stealthiness, it does make the stealth effect more visible, which can help your teammates to identify it.
WOL: megapunk0
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Ramjet [message #118642] |
Wed, 06 October 2004 12:24 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I don't see what's good about driving into the field with a Medium Tank and losing half your armor in 15 seconds, just because of about five camping Sakuras whoring on you.
It's like, anyone who doesn't want it to be changed is leaving out all of the major issues and are only talking about the little stuff they like, such as "you CAN avoid snipers if you try" or "just buy a sniper and kill them back" which are dumbass reasons that don't compare to our reasons AT ALL. It's all pathetic, and obviously anyone who doesn't want them changed are those idiotic whoring bastards.
I'm wondering if it's possible to actually remove the reticle for the sniper rifle so you're forced to use the scope. It's like that in a lot of games today, and it would actually seem like a real sniper. I'm extremely doubting it's possible, but I will ask Jonwil about it.
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Ramjet [message #118742] |
Thu, 07 October 2004 02:30 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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icedog, let's not forget how long buggies/humm-vees survive with just one or two n00b cannons shooting away. The only units that should be chipping that much off of vehicles are characters with anti vehicle armory, not instant-hitting, no-skill sniper rifles. when spotted by a n00bjet, either vehicle will have about 7 seconds to either kill them or get out of sight. let's not forget lag, which tends to give them another half second over you.
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Ramjet [message #118776] |
Thu, 07 October 2004 09:36 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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Aircraftkiller | You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.
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It's too balance those n00bcrafts that everyone also uses too much. :rolleyes:
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Ramjet [message #120165] |
Thu, 14 October 2004 13:00 |
idebo
Messages: 390 Registered: October 2004 Location: Netherlands
Karma: 0
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Commander |
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About the thin of the Ramjet in SP. Everybody says the Ramjet wasn't in SP, well, it was. Last mission: on top of the Airstrip, a Black Hand Sniper with a Ramjet...
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Ramjet [message #120169] |
Thu, 14 October 2004 13:16 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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And in that same mission on top of the CC... but i have never seen one on the air strip tho.
And you have to make a "cheat" to really use it yourself, as enemy snipers droped them on places you couldn't get to.
Beter known as "raapnaap".
www.apathbeyond.com
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Ramjet [message #120171] |
Thu, 14 October 2004 13:17 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Slash0x |
Aircraftkiller | You don't even give any reasons why you think that way. I guarantee if WS hadn't of fumbled the ball by making the n00b cannon "sniper" units anti-everything, your position would change entirely.
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It's too balance those n00bcrafts that everyone also uses too much. :rolleyes:
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The "n00b" craft is harder to control then a n00b cannon, that's just aim and fire.
Beter known as "raapnaap".
www.apathbeyond.com
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