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scripts.dll 2.0, post ideas here [message #116574] Sat, 25 September 2004 16:32 Go to next message
jonwil is currently offline  jonwil
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Post ideas for the next scripts.dll here.
Whoever wanted that "fancy CTF script", post the details for it in this thread.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 2.0, post ideas here [message #116585] Sat, 25 September 2004 17:50 Go to previous messageGo to next message
Javaxcx
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Just as a reminder...

Coding a scroll bar to vehicle/infantry menu lists from within PTs. If you can scroll down the list, you and probably include more choices, and thus, more characters and vehicles then the game normally allows.



http://n00bstories.com/image.fetch.php?id=1144717496


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scripts.dll 2.0, post ideas here [message #116587] Sat, 25 September 2004 18:06 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Also as a reminder, is there a way to fix vehicle destruction animations? Say you're driving a tank down a hill, your tank dies, and the animation plays. But when the animation plays, it is always played flat, so it look like it's sticking straight out of the hill you were driving down. The same thing happens when you deploy the MAD tank on a hillside. Is there a way to script a fix for this, like having the animation keep the present rotation?

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scripts.dll 2.0, post ideas here [message #116612] Sun, 26 September 2004 00:56 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I cant do the scrollbar idea for 2.0, there are datastructures hardcoded to a set maximum number of vechicles/infantry and making them bigger is harder (especially since it will require leveledit changes to match)

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 2.0, post ideas here [message #116658] Sun, 26 September 2004 08:27 Go to previous messageGo to next message
Javaxcx
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And here I was thinking you were up for a challenge Sad


http://n00bstories.com/image.fetch.php?id=1144717496


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Read the FUD Rules before you come in and make an ass of yourself.

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You have no chance to survive make your time.
scripts.dll 2.0, post ideas here [message #116663] Sun, 26 September 2004 08:46 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Deleted
not sure if you can do this by scripts.dll but make it so that when you log onto wol, the default listing of servers goes by most players in gameserver instead of hostname.

scripts.dll 2.0, post ideas here [message #116736] Sun, 26 September 2004 16:55 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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would be better for sorting by ping.. dont want some 400 pinger lag killing everyone now would we Wink
scripts.dll 2.0, post ideas here [message #116744] Sun, 26 September 2004 17:22 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Mutant Highjacker script.

EMP script.
scripts.dll 2.0, post ideas here [message #116746] Sun, 26 September 2004 17:24 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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The CTF script needs something along these lines:
CTF model for Team 1.
CTF model for Team 2.
Attach the model to what bone on the character for Team 1.
Attach the model to what bone on the character for Team 2.
How many captures to win for Team 1.
How many captures to win for Team 2.
Flag must be at home for it to be captured.
Flag drop model after death for Team 1.
Flag drop model after death for Team 2.
Time for flag to reset after dropped.
Sound of choice for flag capture for Team 1.
Sound of choice for flag capture for Team 2.
Sound of choice when flag is dropped for Team 1.
Sound of choice when flag is dropped for Team 2.
Sound of choice when flag is reset for Team 1 (by player or time).
Sound of choice when flag is reset for Team 2 (by player or time).
Added 1:
Points gained on capture, reset-pickup, flag pickup, and flag drop for Team 1.
Points gained on capture, reset-pickup, flag pickup, and flag drop for Team 2.
Credits gained on capture, reset-pickup, flag pickup, and flag drop for Team 1.
Credits gained on capture, reset-pickup, flag pickup, and flag drop for Team 2.

I think that will do for now. Razz


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[Updated on: Sun, 26 September 2004 20:14]

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scripts.dll 2.0, post ideas here [message #116748] Sun, 26 September 2004 17:29 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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no to vehicle destruction animations since I dont know how to get the current angle of an object in any axis other than the Z axis.
No to the WOL thing.
yes to the hijacker (I hope)
yes to the EMP (again hopefully)
will see what I can do about the CTF script, it is a big job to write such a complicated script and I may not have time to write it.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
dunno if possible [message #116784] Mon, 27 September 2004 08:43 Go to previous messageGo to next message
FynexFox is currently offline  FynexFox
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is there a way to make it so you dont have to buy the unit for it to be all hover like, as ifon the moon, can you make it like as soon as u start its hoverish like? And also like if you could, there could be a paratroop type thing, and as soon as they hit the ground gravity goes back to normal, just stickijng it out there.
scripts.dll 2.0, post ideas here [message #116868] Mon, 27 September 2004 14:16 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Would it be possible if you were to buy a vehicle, a preferred (modeled) drop ship would arrive while carrying the purchased vehicle, and place it on the ground and then fly away?

If it's possible, I know it would require a lot of work.
scripts.dll 2.0, post ideas here [message #116880] Mon, 27 September 2004 14:37 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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icedog90

Would it be possible if you were to buy a vehicle, a preferred (modeled) drop ship would arrive while carrying the purchased vehicle, and place it on the ground and then fly away?

If it's possible, I know it would require a lot of work.


All that that person would have to do is use a temp airstrip building controller and set the cinematic animation to the new w3d animation (with correct timing, of course). No scripts if this is correct. Smile

Although I could be wrong... Confused :oops:


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scripts.dll 2.0, post ideas here [message #116882] Mon, 27 September 2004 14:38 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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The dropship thing can be done easily with a Text Cinematic.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 2.0, post ideas here [message #116888] Mon, 27 September 2004 14:44 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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jonwil

The dropship thing can be done easily with a Text Cinematic.


This works when purchasing a vehicle from a purchase terminal?

Slash0x

All that that person would have to do is use a temp airstrip building controller and set the cinematic animation to the new w3d animation (with correct timing, of course). No scripts if this is correct. Smile


Never thought of that, thanks. This is a pretty easy way to do it, but I'll wait for Jonwil to answer to what I said above.
scripts.dll 2.0, post ideas here [message #116931] Mon, 27 September 2004 16:47 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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well the airstrip idea is how I was thinking of doing it.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 2.0, post ideas here [message #116932] Mon, 27 September 2004 16:50 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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It just can't show the vehicle, only spawn it when it arrives.
scripts.dll 2.0, post ideas here [message #116998] Tue, 28 September 2004 03:05 Go to previous messageGo to next message
ghostSWT
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Is there a way for version 2 to have an option to dissable all the extra sounds that come with scripts.dll 1.9 and up and bhs.dll. I'm not sure if scripts or bhs is the one that is making all the extra sounds like death sound, kill sound, pp humming, ref making some wierd sound, when inside or near a bulding you hear a faint like wiseling sound, also some sounds from the SP like the nod/gdi propaganda, and sounds from the MP practice.

The only new sounds I like are the CTF sound other then that I want all my sounds to be original. Is there anything that can be done for me to get rid of all the new sounds?
scripts.dll 2.0, post ideas here [message #117003] Tue, 28 September 2004 03:44 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Those sounds are ambiant sounds created by various objects aroyund the maps.
Even without my own work, you will still hear them if you are the host (e.g. skirmish mode)

They were intended to be played for all players in multiplayer but westwood never had the chance to make the sounds work.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 2.0, post ideas here [message #117073] Tue, 28 September 2004 13:12 Go to previous messageGo to next message
ghostSWT
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jonwil

Even without my own work, you will still hear them if you are the host (e.g. skirmish mode)

That's not true. When i hosted a few games (scripts 1.7) I didn't hear 90% of the extra sounds that I hear now with scripsts 1.9+. is there a way that i can recompile all the .c and .h files to make my owne scripts.dll that will take out all the new sounds that were added.
scripts.dll 2.0, post ideas here [message #117106] Tue, 28 September 2004 14:57 Go to previous message
jonwil is currently offline  jonwil
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no there is no way to turn it off.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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