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Adding Purchase terminals [message #116894] |
Mon, 27 September 2004 14:53 |
bighairybear
Messages: 34 Registered: January 2004 Location: UK
Karma: 0
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I spent ages trawling through the always & always2 dats, i found a w3d for the purchase terminal zone but not the terminals.
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Adding Purchase terminals [message #117052] |
Tue, 28 September 2004 11:09 |
bighairybear
Messages: 34 Registered: January 2004 Location: UK
Karma: 0
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I know how to a the function of a purcase terminal. But i want to add the actual terminal model/graphic. I could make my own but i dont want to waste time on something that is already made and waiting hidden in renegade somewhere.
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Adding Purchase terminals [message #117072] |
Tue, 28 September 2004 13:11 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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all of the purchase terminal models are part of the buildings interior, you would need to "rip" it from one of those to get to it, which isn't really hard, just a pain to retexture. I think somewhere along the lines, someone surely made a generic PT for buildings? But then you run into a problem of this, if you want it to "look" and "act" like a PT, how do you get it to work with the power/status of the building? (damage linked animations).
So as you see, a PT isn't just as simple as placing a new model on the map, it has to be somehow linked to that building.
RenEvo
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Adding Purchase terminals [message #117108] |
Tue, 28 September 2004 15:00 |
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I suggest downloading buildings.zip from the westwood FTP site.
It contains GMAX models for all the Purchase Terminals in there somewhere.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Adding Purchase terminals [message #118429] |
Tue, 05 October 2004 00:25 |
bighairybear
Messages: 34 Registered: January 2004 Location: UK
Karma: 0
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I find the ingame pt files now , they usally part of the internal damage w3ds. I can import it an take what i need.
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