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Adding Purchase terminals [message #116885] Mon, 27 September 2004 14:40 Go to next message
bighairybear is currently offline  bighairybear
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How do you add extra purchase terminals screen models to a map ?
Is there a w3d for them ?
Confused
Adding Purchase terminals [message #116890] Mon, 27 September 2004 14:48 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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General (3 Stars)
I don't know the name of it, but it can definitely be found in Always.dat.
Adding Purchase terminals [message #116894] Mon, 27 September 2004 14:53 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
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I spent ages trawling through the always & always2 dats, i found a w3d for the purchase terminal zone but not the terminals.
Adding Purchase terminals [message #116909] Mon, 27 September 2004 15:35 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Object->Simple->CnC_Objects
The you find the PT's if you create one, keep in mind that it will be invisible. so just click around to find and move it where you want. Shocked


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Adding Purchase terminals [message #116912] Mon, 27 September 2004 15:45 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Or you can always just make a box in gmax, texture the front and sides, then chuck it on all the areas you want the pts. Then you have some badass custom pts. Laughing

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Adding Purchase terminals [message #117052] Tue, 28 September 2004 11:09 Go to previous messageGo to next message
bighairybear is currently offline  bighairybear
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I know how to a the function of a purcase terminal. But i want to add the actual terminal model/graphic. I could make my own but i dont want to waste time on something that is already made and waiting hidden in renegade somewhere.
Adding Purchase terminals [message #117072] Tue, 28 September 2004 13:11 Go to previous messageGo to next message
Dante
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General (1 Star)
all of the purchase terminal models are part of the buildings interior, you would need to "rip" it from one of those to get to it, which isn't really hard, just a pain to retexture. I think somewhere along the lines, someone surely made a generic PT for buildings? But then you run into a problem of this, if you want it to "look" and "act" like a PT, how do you get it to work with the power/status of the building? (damage linked animations).

So as you see, a PT isn't just as simple as placing a new model on the map, it has to be somehow linked to that building.


Adding Purchase terminals [message #117078] Tue, 28 September 2004 13:38 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Unless you don't wan't to use it for normal structures(or C&C mode) Razz

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Adding Purchase terminals [message #117108] Tue, 28 September 2004 15:00 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I suggest downloading buildings.zip from the westwood FTP site.
It contains GMAX models for all the Purchase Terminals in there somewhere.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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Adding Purchase terminals [message #118429] Tue, 05 October 2004 00:25 Go to previous message
bighairybear is currently offline  bighairybear
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I find the ingame pt files now , they usally part of the internal damage w3ds. I can import it an take what i need.
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