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C&C Marsh BETA Released [message #116394] Fri, 24 September 2004 16:27 Go to next message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Commander

Finally got it done. Thanks to Zunnie for allowing me to use his FTP. Smile

http://downloads.fanmaps.net/maps/sanada/C&C_Marsh_BETA.zip

This is the only screenie I can be bothered to do. Razz

http://www.n00bstories.com/image.fetch.php?id=1212368868


Ooh, nasty.
C&C Marsh BETA Released [message #116396] Fri, 24 September 2004 16:33 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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Registered: February 2003
Location: Québec
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General (1 Star)

Downloading, I'll post what I think about it later.

I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
C&C Marsh BETA Released [message #116397] Fri, 24 September 2004 16:43 Go to previous messageGo to next message
Spice
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Registered: November 2003
Location: Ohio
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General (1 Star)
Edit:Nevermind I will post screens.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
C&C Marsh BETA Released [message #116403] Fri, 24 September 2004 17:17 Go to previous messageGo to next message
Spice
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General (1 Star)
http://www.n00bstories.com/image.fetch.php?id=1116048619
http://www.n00bstories.com/image.fetch.php?id=1331007329
http://www.n00bstories.com/image.fetch.php?id=1277835716
http://www.n00bstories.com/image.fetch.php?id=1270286316
http://www.n00bstories.com/image.fetch.php?id=1081557533

Ther we go. What I thought of the map , It is very good. I need's just a bit of work , like the water flucuating very strangly... Try these settings:

Matieral Editor:
Properties:
Surface Type: Water Permeable
Pass Count: 2

Pass One:
Vertex Matieral:

Opacity: 0.8
Translucency:0.0
Shininess: 0.0

Stage 0 Mapping:
Type: Linear Offset
VPerSec=0.00

Shader:
Blend Mode: Alpha Blend

Textures:
Stage 0 Texture:
Select you water texture then Hit display

Pass One:
Vertex Matieral:

Opacity: 0.8
Translucency:0.0
Shininess: 0.0

Stage 0 Mapping:
Type: Linear Offset
VPerSec=0.00

Shader:
Blend Mode: Alpha Blend

Textures:
Stage 0 Texture:
Select you water textrue then Hit display

Pass Two:
Vertex Matieral:

Opacity: 1.0
Translucency:0.0
Shininess: 1.0

Stage 0 Mapping:
Type: Bumpenv
BumpScale=0.1
BumpRotation=0.1
VPerSec=0.04

Shader:
Blend Mode: Add

Textures:
Stage 0 Texture:
bump_water
Stage 1 Texture:
Water_Reflect

Another thing , Your character can walk under the water.
http://www.n00bstories.com/image.fetch.php?id=1081557533

Maybe put a damage zone for characters or raies p the ground mesh below it.

Other than those thing I noticed it's really good and feel's like a marsh. Great Job.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
C&C Marsh BETA Released [message #116408] Fri, 24 September 2004 17:26 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Registered: April 2003
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Commander

Thanks for doing more screens. Smile

The water effect does look a bit cheesy, but I wanted to try something different from the bump-map water effect.

Prolly will rase the ground in the water so you don't go under.


Ooh, nasty.
C&C Marsh BETA Released [message #116418] Fri, 24 September 2004 19:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
Doesn't work, just crashes upon viewing the terminal you spawn at.
C&C Marsh BETA Released [message #116420] Fri, 24 September 2004 19:15 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Maybe you're missing a file? It worked for Exdeath.
C&C Marsh BETA Released [message #116532] Sat, 25 September 2004 12:37 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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It worked for me too.

Style: it looks like Oasis which you made a while ago.
Bug: You can bug the Nod Obelisk in tunnels,
Bug: You can get on top of both Tiberium Silos.
Bug: Vis errors in the tunnels.


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
C&C Marsh BETA Released [message #116544] Sat, 25 September 2004 14:09 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
A good map but a some texture errors, both silo's are black and missing a parts, this way i can see trough the map.

The "moving" water animation shows only 2 water textures.

The tunnels are to small, you can't even see anyone comming... or hurt your head when you jump... good to get a hart attack once a n00b havoc comes around the corner Shocked

Many options for infantry, but that makes SBH overpowered(with weapons spawning), make em cost 600/800.

And destroying a CY with 1 techie/hotie is imposable, it will keep 10% of it's health... but is that good or bad? Razz


Beter known as "raapnaap".
www.apathbeyond.com
C&C Marsh BETA Released [message #116548] Sat, 25 September 2004 14:26 Go to previous messageGo to next message
Toolstyle is currently offline  Toolstyle
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Recruit
I liked it; it’s a great map.

The textures for the Silos worked for me.

It's a good thing that a Hotty or Techy can't take out the CY by themselves, promotes teamwork.
C&C Marsh BETA Released [message #116624] Sun, 26 September 2004 02:04 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
The silo's are black AFTER you first enter a vehicle... Confused

Edit: The GDI CY MCT seems to have to same problem as with the silo's, i don't know about the Nod one tho...


Beter known as "raapnaap".
www.apathbeyond.com
C&C Marsh BETA Released [message #119283] Sat, 09 October 2004 15:10 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Deleted
You need to update your repair script, use the one like titan & neosaber is usiing instead of the gdi one.

currently this map, we saw the infamous floating electricity and disappearing mines.


C&C Marsh BETA Released [message #119299] Sat, 09 October 2004 16:36 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
Why does this remind me of Glacier?
C&C Marsh BETA Released [message #119515] Sun, 10 October 2004 15:29 Go to previous messageGo to next message
xptek is currently offline  xptek
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Probablly because they use the same repair scripts. Wink

cause = time
C&C Marsh BETA Released [message #119518] Sun, 10 October 2004 15:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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He was referring to the styles of bridge, rock formations, and the way the level is designed in general.
C&C Marsh BETA Released [message #119525] Sun, 10 October 2004 16:54 Go to previous messageGo to next message
xptek is currently offline  xptek
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Alright, thanks for clearing it up.

cause = time
C&C Marsh BETA Released [message #119846] Tue, 12 October 2004 04:04 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

Alkaline

You need to update your repair script, use the one like titan & neosaber is usiing instead of the gdi one.

currently this map, we saw the infamous floating electricity and disappearing mines.


I would've done it if I knew which one it was and how to use it, but didn't know about that untill after I released this.

I'll fix it, along with some other glitches I've noticed then release it as BETA2.


Ooh, nasty.
C&C Marsh BETA Released [message #119901] Tue, 12 October 2004 12:48 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Deleted
Ask Titan how he did the repair script in scripts.dll 1.3 for his Cairo map.
Titan is usually very helpfull.


C&C Marsh BETA Released [message #121412] Thu, 21 October 2004 22:49 Go to previous message
Slash0x is currently offline  Slash0x
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Commander
Sanada78

Alkaline

You need to update your repair script, use the one like titan & neosaber is usiing instead of the gdi one.

currently this map, we saw the infamous floating electricity and disappearing mines.


I would've done it if I knew which one it was and how to use it, but didn't know about that untill after I released this.

I'll fix it, along with some other glitches I've noticed then release it as BETA2.

If you have a repair pad in your level, make sure you building your land "over" the 0,0,0 position. That will hide the fact it's there. Hope that helps (lol, and good luck moving all the points, spawn points, and vis, cannot forget about our friend the "vis" Razz ).


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
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