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Renegade Alert Version 0.91 Changes - 4\2\03 [message #11434] Wed, 02 April 2003 18:01 Go to next message
Aircraftkiller is currently offline  Aircraftkiller
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http://www.cncden.com

Quote:

Anyways, Renegade Alert is getting fixed up as I write this. I spent last night talking on TeamSpeak with Agent Gibson, Agent Orbach, Blazer, and Dante to fix up the game bugs. Everything is fixed so far except for the infantry dynamics and we're looking into the problem as fast as we can. We might be done by tommorow. A few other things we fixed will be found in the Full Story link.

Tesla Coil targeting improved with splash damage to prevent infantry from escaping its lighting bolts, also removed its double-firing problem and set its firing rate down a tad.

V-2 Rocket Launcher changed to remove its extremely fast speed. It now moves faster as it initially starts up and cruises at a decent speed, a bit faster than an Allied Artillery piece.

Mammoth Tank and Heavy Tank firing fixed - they now fire from one barrel at a time.

Allied Artillery damage fixed, damage radius increased from 25 meters to 50 meters, damage inside of the radius increased from 100 to 145.

Allied Turret hitpoints fixed. It now takes six V-2 Rocket Launcher missiles to take a single Turret down, without Construction Yard help.

Allied Camo Pillbox made targetable - damage increased, targeting fixed, slight model optimizations.

Ore Silos explosion fixed. Newer versions will have a destroyed model swapped in as the Ore Silo blows up, with damage effects.

Tesla Coil will have a destroyed model swapped in to replace it as it blows up, with damage effects.

Shock Trooper damage fixed to its original rate. Range kept the same, speed kept the same. Backpack added back into his model to replace the faulty model from before.
Renegade Alert Version 0.91 Changes - 4\2\03 [message #11519] Thu, 03 April 2003 09:35 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Belive me this is a lot better and I don't have people moaning about the bugs all the way through the games anymore Razz ...

Great work guys.

-Sk8rRIMuk


WOL Nick - Sk8rRIMuk

http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

The one and only original "spammander"!
Renegade Alert Version 0.91 Changes - 4\2\03 [message #11570] Thu, 03 April 2003 14:10 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
well... this is better than the older one.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Renegade Alert Version 0.91 Changes - 4\2\03 [message #11582] Thu, 03 April 2003 15:06 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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I cant host a game with the Ren Alert mod Mad Mad any suggestions or help would be nice thank you Very Happy Very Happy

Renegade Alert Version 0.91 Changes - 4\2\03 [message #11596] Thu, 03 April 2003 16:53 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yes, it's better than anything you've worked on before.
Renegade Alert Version 0.91 Changes - 4\2\03 [message #11620] Thu, 03 April 2003 18:54 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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[size=18]HEY I NEED HELP I CANT HOST WHITH THE RENALERT MOD ON IF I DO ANY OTHER LEVEL OR PKG IT WORKS, BUT REN ALERT SOESNT WHEN I TRY TO HOST[/size] THANK YOU FOR YOUR HELP

Renegade Alert Version 0.91 Changes - 4\2\03 [message #11622] Thu, 03 April 2003 19:02 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Colonel
he ack you think you can make a skirmish map of this also with bots... because there are hardly any renegade alert servers on gsa and wol is down.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Renegade Alert Version 0.91 Changes - 4\2\03 [message #11856] Fri, 04 April 2003 16:57 Go to previous message
spreegem is currently offline  spreegem
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the allied turrets nead to be stronger and the tesla coil weker other than that it is doing pretty good

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