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Waypoint Problems [message #115687] Mon, 20 September 2004 14:03 Go to previous messageGo to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma:
Commander

I moved the waypoints around, making them closer to the first node on the path to the Tiberium Field. It seemed the one to to the far left on the picture (where the Harvester seems to spawn first most of the time) was too far away, or not in the sector area. It wasn't a waypoint setting problem. Confused

The Nod Harvster is getting there first by about 5-8 seconds, but I can't really change much to make them more even. Hope that doesn't effect balance to much.

Thanks for the help, I sort of understand how they work now. Razz

BTW: Does anyone know which scripts library contains the Construstion Yard and Repair Pad (fixed) scripts?


Ooh, nasty.
 
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