Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Waypoint Problems
Waypoint Problems [message #115559] Sun, 19 September 2004 18:31 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma:
Commander

I've never really knew how these work but I have a problem with the GDI Havester. It doesn't follow the waypoints I layed out, but instead goes the wrong way. It still reaches the Tiberium Field and then follows the correct waypoints from then on, but it gets there before the Nod Havester, making it unfair.

http://www.n00bstories.com/image.fetch.php?id=1162367766

The waypoint settings are "Ground Vehicle" and "Innate Pathfind". The Nod Havester works and follows the correct waypoints.

If this helps, I've also taken a screen of the generated sectors.

http://www.n00bstories.com/image.fetch.php?id=1108990078


Ooh, nasty.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Sound Effects
Next Topic: Applying Scripts
Goto Forum:
  


Current Time: Fri Nov 29 11:02:48 MST 2024

Total time taken to generate the page: 0.00807 seconds