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The point system [message #115380] Sat, 18 September 2004 16:31 Go to next message
csskiller is currently offline  csskiller
Messages: 522
Registered: April 2004
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Colonel
BHS are you guys planning to implement a new or overhauled point system in cp1 or in the near future? I really hate being on a team after organizing a couple succesful rushes. Just to find out that you are still losing to a point whoring team that hasn't destroyed anthing. Now I know if I wanted a good point system i would go play renalert. Smile
The point system [message #115387] Sat, 18 September 2004 18:30 Go to previous messageGo to next message
PointlessAmbler is currently offline  PointlessAmbler
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Very Happy

The point system [message #115389] Sat, 18 September 2004 19:00 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
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Commander
The only thing that sucks about the point system is ramjets. The problem is, that one thing really, REALLY sucks...
The point system [message #115411] Sun, 19 September 2004 00:02 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
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General (3 Stars)
Administrator/General

The majority of players who have stated an opinion on the subject are steadfastly against changing any aspects of gameplay as far as damage/points go. That is why we will not do any gameplay specific changes unless they are confined to specific maps, so that server owners and players can choose whether to host/play the modified changes or not.
The point system [message #115417] Sun, 19 September 2004 01:43 Go to previous messageGo to next message
Rex is currently offline  Rex
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Go Blazer ! Smile

OH, and btw: I like becoming MVP (by only using Ramjets!) Very Happy (off topic)


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The point system [message #115438] Sun, 19 September 2004 06:51 Go to previous messageGo to next message
csskiller is currently offline  csskiller
Messages: 522
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Colonel
Blazer

The majority of players who have stated an opinion on the subject are steadfastly against changing any aspects of gameplay as far as damage/points go. That is why we will not do any gameplay specific changes unless they are confined to specific maps, so that server owners and players can choose whether to host/play the modified changes or not.

Ok I just wanted to know if any thing was going to be done. Both way's have it's pro's and cons.
The point system [message #115473] Sun, 19 September 2004 09:05 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
I don't think anyone will play those maps, waste of disk space for just a few fixes. Just put it in CP1 ffs.

Beter known as "raapnaap".
www.apathbeyond.com
The point system [message #115496] Sun, 19 September 2004 10:27 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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Commander
I'll host them. If it'll cut n00bjetting down to a minimum, it's no bad thing. A while ago I hosted a No N00bjet server, and you know what? Gameplay was 500% better
The point system [message #115533] Sun, 19 September 2004 16:35 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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General (2 Stars)
how about a Weapondamage.ini on the FDS so the server hosts can edit ho many points / what dmg each unit does ?

i think it could be a bit to big with all the kind of thingys.. but meh its an idea
The point system [message #115553] Sun, 19 September 2004 17:36 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Colonel
Majiin Vegeta

how about a Weapondamage.ini on the FDS so the server hosts can edit ho many points / what dmg each unit does ?

i think it could be a bit to big with all the kind of thingys.. but meh its an idea


Now THAT would rock!


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The point system [message #115585] Sun, 19 September 2004 23:35 Go to previous messageGo to next message
Rex is currently offline  Rex
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Woohoo! That would rock man! Every server would have their own way of getting points and own way of making damage, cool!
It will be as if you just entered a new game (every time you enter different server) and you have to learn everything all over again...

And btw CSSKILLER, the answer to your question has been posted already: "That is why we will not do any gameplay specific changes"


Thinking about it, that idea could rock, if hosts wouldn't change too much and if there were a few limitations ... [/edit]


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The point system [message #115677] Mon, 20 September 2004 13:18 Go to previous messageGo to next message
csskiller is currently offline  csskiller
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Registered: April 2004
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Colonel
Rex

And btw CSSKILLER, the answer to your question has been posted already: "That is why we will not do any gameplay specific changes"



Oh sorry idk that
The point system [message #115678] Mon, 20 September 2004 13:21 Go to previous message
xptek is currently offline  xptek
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Registered: August 2004
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General (1 Star)
Madtone

Majiin Vegeta

how about a Weapondamage.ini on the FDS so the server hosts can edit ho many points / what dmg each unit does ?

i think it could be a bit to big with all the kind of thingys.. but meh its an idea


Now THAT would rock!


Change the shield type server side. I did that for my (r.i.p) servers and it was amazing how much the game improved.


cause = time
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