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Commando : Open Source [message #115095] Thu, 16 September 2004 21:23 Go to previous messageGo to previous message
Dante
Messages: 1039
Registered: February 2003
Karma:
General (1 Star)
obviously you fail to realise the large amount of coding that it is going to take even on the Source engine to make anything remotely close to Renegade?


just letting you know, all FPS games "programatically" work different.


 
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