Commando : Open Source [message #115009] |
Thu, 16 September 2004 10:51 |
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Genocide
Messages: 222 Registered: October 2003
Karma: 0
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Recruit |
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As you may or may not know, C&C Commando , The Tiberian Dawn mod for Renegade is planning to move to another engine, i have therfore resigned from the mod and all my assets are not to be used in the further engines, so i have released everything i have made for commando.
You will need a program the opens .RAR (Winrar)
The Rar Contains The Following:
Commando Combat Knife
Commando GDI And Nod Helipads
Commando Nod Buggy
Commando Nod Turret
Commando Repair Facilites
Commando GDI Hummvee (Model By Havoc89)
Commando GDI Orca Lift Truck
Commando Nod Cargo Truck
Commando Plastic C4 Charge
Commando Samsite
I demand that if they are used, they are only used within the C&C Renegade community and that i get credit for them.
Enjoy, and i hope these prove useful modding assets:
http://tgnetwk.com/~gen0cide/Commando_Source.rar
Genocide
Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
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Commando : Open Source [message #115016] |
Thu, 16 September 2004 11:41 |
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You too? I wasn't really expecting that.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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Commando : Open Source [message #115035] |
Thu, 16 September 2004 13:40 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Why is Seaman bothering to move Commando to a new engine? He's just gonna work into a stall on that one, too, and by the team he has this much work done again, a new game engine will be out that will be that much better. I sense an endless loop...
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Commando : Open Source [message #115036] |
Thu, 16 September 2004 13:44 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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i was thinking that this would be the best mod, but who wants a cnc mod on a different engine?
No. Seriously. No.
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Commando : Open Source [message #115064] |
Thu, 16 September 2004 16:31 |
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smwScott
Messages: 225 Registered: February 2003
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Recruit |
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SuperFlyingEngi | Why is Seaman bothering to move Commando to a new engine? He's just gonna work into a stall on that one, too, and by the team he has this much work done again, a new game engine will be out that will be that much better. I sense an endless loop...
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Not really, it's downright silly to continue work on a mod for Renegade unless it's right on the verge of being released. Ren Alert, the most popular mod for Renegade, isn't getting nearly as many players as a lot of shitty, unpopular Half-Life mods. This certainly isn't because of quality, but because the game the mod is built off of was not very popular.
Just look at it this way. You can make two relatively identical mods (gameplay wise) for Renegade and Half-Life 2. With Renegade, you have to do a tremendous amount of scripting and hacking to the engine just to get it to do basic things that come standard in modern engines. You will probably spend more time and more work getting the mod out in a relatively stable form. After all this work, you will get a fairly small number of players compared to mods for more popular games. Now, if you made that same mod for Half-Life 2 then you wouldn't have spent nearly as much time coding and more time fine tuning the gameplay. The graphics would be uncomparably better, and it would be an overall much higher quality product. The best part is you will have many, many times the amount of players you would have with Ren.
Renegade is a great game. In my opinion it's the most underrated game ever. But that doesn't change the fact that it's a shitty basis for a successful mod.
-smwScott
47% of all statistics are made up on the spot.
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Commando : Open Source [message #115095] |
Thu, 16 September 2004 21:23 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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obviously you fail to realise the large amount of coding that it is going to take even on the Source engine to make anything remotely close to Renegade?
just letting you know, all FPS games "programatically" work different.
RenEvo
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Commando : Open Source [message #115099] |
Thu, 16 September 2004 22:01 |
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Dante
Messages: 1039 Registered: February 2003
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General (1 Star) |
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yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.
RenEvo
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Commando : Open Source [message #115105] |
Fri, 17 September 2004 01:31 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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smwScott | Not really, it's downright silly to continue work on a mod for Renegade unless it's right on the verge of being released. Ren Alert, the most popular mod for Renegade, isn't getting nearly as many players.... -snip-.
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My point exactly. The Source allows to do things that that was not possible do in Renegade or they were in very limited form. Like for example, a true night vision/IR goggles mode can be done with Source while Renegade could only make the screen green with an alpha channel.
[Updated on: Fri, 17 September 2004 03:38] Report message to a moderator
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Commando : Open Source [message #115106] |
Fri, 17 September 2004 01:42 |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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Something else to bear in mind is that no assets from Renegade (textures, models, sounds etc) can be used in a mod on another engine - everything would have to be created from scratch.
Dev Diary
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Commando : Open Source [message #115125] |
Fri, 17 September 2004 07:26 |
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Dante | yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.
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what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?
If you do a such thing, we will make an HL2 version in the future.
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Commando : Open Source [message #115140] |
Fri, 17 September 2004 09:29 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Renardin6 |
Dante | yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.
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what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?
If you do a such thing, we will make an HL2 version in the future.
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no offense...
LMFAO
RenEvo
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Commando : Open Source [message #115144] |
Fri, 17 September 2004 09:47 |
PiMuRho
Messages: 494 Registered: February 2003
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Commander |
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1) We've never stated that we're making a Renegade multiplayer clone.
2) If we built a common Renegade-style multiplayer framework, then there'd just be a bunch of near-identical mods with slightly different characters/units/vehicles. Not fun.
Dev Diary
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Commando : Open Source [message #115145] |
Fri, 17 September 2004 09:53 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Wasted all of that time.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Commando : Open Source [message #115153] |
Fri, 17 September 2004 10:22 |
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Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
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Colonel |
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Renardin6 |
Dante | yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.
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what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?
If you do a such thing, we will make an HL2 version in the future.
| The only way could be that they work to gether with an other team but this community was never really help friendly so why would they work together with ppl like that?
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