Major Level Edit issue [message #114278] |
Sun, 12 September 2004 17:18 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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After working on a level for SWMOD for a few days, all of the sudden Level Edit kept crashing every time I opened the level. I found out that it was the alpha blend by removing it from the material editor, in fact, when I would just turn off Alpha Blend in the "Shader" tab it wouldn't crash.
I've tried everything... I tried resetting the material editor, I tried merging the level into a test level that worked with alpha blending, I tried reinstalling Level Edit, I tried removing everything in the level except the terrain itself, I tried saving it as a different name, I tried importing it into Level Edit as a different name, I tried resetting all of the texture modifiers in Gmax, and the only thing that would work was reverting to an older saved file of the level and applying alpha blend to it. After that I went up every saved Gmax file, testing alpha blend on them, and as soon as I reached the first save I made today, it would crashed Level Edit again. It seems that every save I made in Gmax today somehow doesn't work in Level Edit with alpha blend on.
If anyone would like me to describe how Level Edit crashes, it either gives me a memory error or just closes. And yes, I have plenty of memory.
For my 1.5 years of Renegade level making I have NEVER come across a problem like this.
Can anyone please help me? I wouldn't like to know that I've wasted four hours today.
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Major Level Edit issue [message #114300] |
Sun, 12 September 2004 19:54 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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This was weirder than I thought. DeathAX helped me figure this out while you guys were sleeping (:rolleyes:) and the only solution was detaching the terrain in half, which has absolutely nothing to do with the alpha blend, it worked anyway. It still makes zero sense, and I still would like to know why the hell it does this.
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Major Level Edit issue [message #114312] |
Sun, 12 September 2004 21:20 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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That's what I started to think. I guess you can't get away with not detaching hills and other areas of the level. I thought it'd save me a lot of time, but I was wrong.
Thanks for the help.
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Major Level Edit issue [message #114336] |
Mon, 13 September 2004 04:15 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Lol i had the same problem with the Death rally map for renegade i made. The track alone was about 15,000 pollygons, and i kept trying to export it and it would crash all the time. Then later on i tried to detach the track into 9 seperate peices and it worked perfectly. For me i guess it was that my computer couldnt load that many polygons at once lol.
Good that you figured it out though.
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