Screwed Scripts [message #114032] |
Sat, 11 September 2004 10:23 |
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glyde51
Messages: 1827 Registered: August 2004 Location: Winnipeg
Karma: 0
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General (1 Star) |
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One time I was using a BHS script and everytime i Died i lost all my money. like 1000 to 0 is a big jump! Is there another new public script out, i got one from fanmaps but i have not fully tested it.
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Screwed Scripts [message #114036] |
Sat, 11 September 2004 11:16 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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There are no "bhs scripts".
There is the official scripts.dll 1.9.1 which has no gameplay-changing features at all.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Screwed Scripts [message #114045] |
Sat, 11 September 2004 12:34 |
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exnyte
Messages: 746 Registered: February 2003
Karma: 0
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Colonel |
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I'm sure he's aware that's included. What mac is saying is that the scripts 1.9.1 package (which includes bhs.dll), doesn't change gameplay at all. Therefore is not able to cause or contribute to the problem specified.
American Cancer Society | Donate
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Screwed Scripts [message #114049] |
Sat, 11 September 2004 12:47 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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bhs.dll is loaded by scripts.dll
bhs.dll fixes emoticons, and other script-related commands like enabling sounds over the network. This is no gameplay change.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Screwed Scripts [message #114145] |
Sun, 12 September 2004 02:09 |
ingram091
Messages: 24 Registered: August 2003
Karma: 0
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Recruit |
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!donate and !movenod !moveGDI are bot commands for BlazeRegulator. Though depending on how you write it it can use the team2 and donate commands from the scripts dll, it does not mean it comes from them. it is still a Bot related command that must be coded on the server side.
Same with snda and sndp. those commands though very neat, in LAN games, can not transmit through WOL games without an addition to the commands.xml file in br.net 1.5
For instance !NODrecruit sends a command that does:
snda 01-i050e.wav to the server via renrem. then the server transmits it to all players. If you tried this from a client machine using F8 it would not transmit to all players, but you will hear it.
This has been used poorly in the past with mods that change the objects file. Of course this is not allowed in renguard games, so it will not work. However writing commands to do the messages you want will. Just add them to commands.xml, no recompile nessesary.
ingram.
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Screwed Scripts [message #114148] |
Sun, 12 September 2004 04:03 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Wrong, renguard does not block scripts.dll/bhs.dll files, so any custom console commands do work.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Screwed Scripts [message #114176] |
Sun, 12 September 2004 07:32 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
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Commander |
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Since scripts are controlled server side, I cant think of why it would be possible to cheat using just scripts.dll. Also, you'd need an objects.ddb as well to attach the script to something to allow you to cheat. And as we all know: RenGuard > objects.ddb
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