I had an idea, anyone allready working on it? [message #11155] |
Tue, 01 April 2003 13:43 |
Anlesauk
Messages: 53 Registered: February 2003 Location: New York City
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I was thinking the other day and wondering if anyone had thouhgt of this. How about a new weapon that engineers use to "steal" other team's buildings and then either use them or "sell" (destroy) them for a credit dump to your team. We all remember this tactic from the original C&C. It would work along the lines of a timed C4. An engineer would place it on the enemy's MCT and if it is not dissarmed in say 15 sec then the building becomes the property of your team. This could give your team some interesting advantages, one being it takes the effect to the other team as if it was destroyed. If it is the PP, your team's items cost half the amount of normal, or the normal amount if your PP is destroyed, also it would give your defenses power again if your PP was detroyed. The Ref would give you double credits each second or allow you to gain credits if your Ref is destroyed. The OB/AGT would fire on enemy units till it was destroyed or taken back. The Hand/Bar would make your infantry units cost half as much or possibly even allow you to purchase enemy infantry units. The AS/WF would allow your to extend your vehicle limit to doulbe the number (16, I think) and again maybe make it possible to purchase enemy vehicles. You also would have the chance of using the enemy PT in the building that you stole. At this point the enemy can do one of a two things, ateal it back with thier own device or destroy it so no one can use it. I think it is a powerful weapon but hard to execute as you would have to defend the device long enough for it to work. If anyone knows if this is being worked on becasue it was thought of before me, then let me know. If not, then does anyone think it is possible to create and use? Maybe a good thing to add to Renegade Evo. Dante, take a look and see. I'd be eager to see how it works.
"We fight for the One, we die for the One!"
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I had an idea, anyone allready working on it? [message #11296] |
Wed, 02 April 2003 04:42 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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As far as i know it is possible to create and destroy objects by scripts. I wonder if this would allow startup spawners to be created in buildings. If it is possible new scripts may have to be written if it was somethings someone wanted to develop. Has spawning a startup spawner been tested using the GTH_Drop_Object_On_Death script before? This would allow creating startup spawners in enemy buildings and also destroying the enemy ones when it is captured. The thing would be to know if the spawners would work.
_General Havoc
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I had an idea, anyone allready working on it? [message #11364] |
Wed, 02 April 2003 11:53 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
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General (3 Stars) Administrator/General |
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Yes you can disable/enable startup spawners via a script. The building captured would have to be a "neutral" building though...or else think of what would happen...you capture the enemy ref in their base, and your guys start spawning in there, only to be owned by the enemy or the base defenses
The way I see this working would be a neutral building in the middle of the map, or tiberium silos or something, that the team could "capture" to switch the PTs to their side, and get some spawners in there.
Then there would be side-battles to capture these buildings, both for the advantage of spawning there, and the resources.
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I had an idea, anyone allready working on it? [message #11382] |
Wed, 02 April 2003 14:02 |
Anlesauk
Messages: 53 Registered: February 2003 Location: New York City
Karma: 0
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Blazer | Yes you can disable/enable startup spawners via a script. The building captured would have to be a "neutral" building though...or else think of what would happen...you capture the enemy ref in their base, and your guys start spawning in there, only to be owned by the enemy or the base defenses
The way I see this working would be a neutral building in the middle of the map, or tiberium silos or something, that the team could "capture" to switch the PTs to their side, and get some spawners in there.
Then there would be side-battles to capture these buildings, both for the advantage of spawning there, and the resources.
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Hmmm... this would be an interesting twist to the game. Having neutral buildings to fight for to help give your team the edge in a game. Think of the strategies involved with that. I really think that something like this would be a nice addition to Renegade Evo. I try and post this on their forum as well. I was thinking of calling it the Subterfuge Weapon. Do you think it would be possible to capture a building, yet not have your units spawn there? Or is this one of the things that goes with a PT? I would love to help make this a reality but I am in no way a programmer, scripter, modeler, or whatever you prefer to call yourself to do this type of thing. If someone wants to work on this then let me know how I can help provide information or something. Thanks for looking ito it Blazer, it sounds like you might like this idea too.
"We fight for the One, we die for the One!"
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