scrips.dll 1.9.1 problem [message #113239] |
Sun, 05 September 2004 14:55 |
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ghostSWT
Messages: 262 Registered: December 2003
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i had 1.7 i think, then I updated to 1.9.1 at first i didn;t realize it but like 5 mins in to the game as a SBH i realized that I was hearing every one reloading. It was walls_flying I was on top of the hill in the middle, no one next to me and like every 4-10 seconds i would hear a reload sound. I wasn't reloading so i guess I was hearing ether my teem or everyone in the game. When they reload I hear it... Anyone have the same problem or a solution?
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scrips.dll 1.9.1 problem [message #113241] |
Sun, 05 September 2004 15:14 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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The SSAOW modification creates this sound when someone is killed.
cause = time
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scrips.dll 1.9.1 problem [message #113320] |
Mon, 06 September 2004 07:08 |
2000_years
Messages: 102 Registered: November 2003
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Yeah, when-ever someone dies it plays a part of the Rocket reloading sound for me. They should have made it a beep or something
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scrips.dll 1.9.1 problem [message #113323] |
Mon, 06 September 2004 07:41 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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I can change it/set an option to remove the sound if needed.
cause = time
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scrips.dll 1.9.1 problem [message #113431] |
Tue, 07 September 2004 00:30 |
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ghostSWT
Messages: 262 Registered: December 2003
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Scamp | I can change it/set an option to remove the sound if needed.
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yes plz, I realy don't want to keep hearing ppl die. In large games it get's anoying hearing it every 5-10 secs
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scrips.dll 1.9.1 problem [message #113473] |
Tue, 07 September 2004 13:00 |
2000_years
Messages: 102 Registered: November 2003
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I think you should keep it, as it's a good idea, but just change the sound to a beep, like in Quake3 or other FPS's (where also you had a small bonk type thing when a message was sent)
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scrips.dll 1.9.1 problem [message #113480] |
Tue, 07 September 2004 15:29 |
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ghostSWT
Messages: 262 Registered: December 2003
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2000_years | I think you should keep it, as it's a good idea
| Why would you say it's a good idea? What is the so good about it? Can't you just see "Player1 killed Player2" and know that some one was killed. I rether not have an extra sound keep playing over and over every time ome one is kiled.
Or you know what... what is the file name that plays on 1.9.1 when some one dies? If it's not used in MP then i'll just extract it and edit it to play nothing. And my problem is solved.
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scrips.dll 1.9.1 problem [message #113489] |
Tue, 07 September 2004 18:08 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Yes, but I can change the server side mod so it doesn't do that.
cause = time
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scrips.dll 1.9.1 problem [message #113496] |
Tue, 07 September 2004 21:15 |
cokemaster
Messages: 144 Registered: April 2003
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Scamp | Yes, but I can change the server side mod so it doesn't do that.
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Please do, it gets annoying!
Is there a possiblity of a clientside 'fix' as well if server owners don't apply it? Maybe a sound replacement if possible?
Remember, Friends don't let friends play Reborn!
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scrips.dll 1.9.1 problem [message #113556] |
Wed, 08 September 2004 14:17 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Hmm, you're right. I guess I should get some sleep.
cause = time
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