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C&C_Niagra [message #112677] |
Thu, 02 September 2004 14:31 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Quote: | I was playing High Noon on a server yesterday, actually. The last time I ever played one of your maps was over 6 months ago, and that was voted to be skipped 3 minutes into the game.
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Probably one of those n00b servers run by idiot administrators... I don't care who runs my work for Renegade, I'm not interested in it.
Quote: | And if you can't figure out what I meant by setting fire to threads, you should really be worried for your own intelligence. You have already been proven wrong in that "flaming" is indeed a term for heated exchange on a forum, and thus the analogy of setting fire to a thread should logically follow. You aren't impressing anyone when you play dumb.
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Wow, you proved me wrong once! Congratulations, maybe now you can work on proving me wrong each time you argue, and this time make it something actually more than a symbolic victory over something that could swing both ways! I don't know about you, I won't speak for you, but if I were in your position I definitely would not want to be called a "flamer" or someone who "flames" things... Sounds so fucking gay it's almost unbelievable.
I'm not playing dumb, it's called inciting a response from you. I do things to piss you off for the reaction you make.
Quote: | How do you think Titan's previous maps were flukes? Did he accidentally trip on his shoelaces and create a decent map? How can you accidentally, intentionally do something?
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Quote: | You aren't impressing anyone when you play dumb.
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C&C_Niagra [message #112689] |
Thu, 02 September 2004 15:28 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Aircraftkiller | Alkaline, that IS typical Titan work...
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I know what his other maps are like and I know how this one is, it has more bugs than other maps released by titan.
But not to worry I'm sure titan will fix the problems in 1.1 version of the map.
http://www.UNRules.com
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C&C_Niagra [message #112703] |
Thu, 02 September 2004 17:42 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
Karma: 0
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Colonel |
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Aircraftkiller | The trees are barely growing out of the ground.
The guard towers are not matched to the terrain. The Airstrip is not matched to the terrain. On the subject of "natural" none of it looks natural.
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Aircraftkiller |
Trees floating about a foot in the air are not a gameplay concern, it's a simple graphical issue that causes no problems unless you somehow get stuck underneath them.
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I think it's safe to say that "Floating Trees" are not matched to the terrain, and they definately do not feel "natural".. His are "barely growing out of the ground" and yours are "floating".. but it's okay for you, cause.. well..
You're Ack..
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C&C_Niagra [message #112728] |
Thu, 02 September 2004 20:24 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
Karma: 0
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Colonel |
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Aircraftkiller | Did anyone say it was okay? Oh right, no one did.
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Quote: | not a gameplay concern
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Aircraftkiller | Keep it up and I'll have more funny stories about you to add to my collection. "Now he makes up stories just to satisfy his need to fuck with people!"
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I love being the lead charecter in your fantasies.. just knowing that makes me all warm and fuzzy inside.
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C&C_Niagra [message #112761] |
Fri, 03 September 2004 02:33 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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bigejoe14 |
Quote: | But not to worry I'm sure titan will fix the problems in 1.1 version of the map.
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There shouldn't have to be a "1.1" version. Maps should be playable and bug free as soon as they are released to the public.
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How do you figure??
I can only tell what bugs arise from playing it,I didnt have time for a beta so I let the public find out whats wrong...and dont tell me that there is a proper way, I choose to do it this way.
And what are these bugs anyways,please be more specific...i leave a readme and an email addy for these type of things,or since theres an active topic,post the bugs here.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Niagra [message #112762] |
Fri, 03 September 2004 02:37 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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_TFWxANDY_ | Fix High Noon 2.1 before doing any others...
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what needs fixing?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Niagra [message #112770] |
Fri, 03 September 2004 03:48 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Javaxcx | The trees by themselves are decent, but the rocks would give it more of a navigable terrian for infantry against vehicles like APCs.
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Will do for the next version
I left the collison off so players wouldnt be trapped down there...or shooting from underneath the water,it servers it's purpose,although i could add a script zone to kill any infatry that falls down there.
The OB controller wont be changed to be more accurate,im using the default settings like many other maps do.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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C&C_Niagra [message #112778] |
Fri, 03 September 2004 05:44 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
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Commander |
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Javaxcx | Couldn't you just set something that will simply kill the user instantly once they touch the ground?
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Titan1x77 | i could add a script zone to kill any infatry that falls down there
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