Human animation names and their meanings [message #112595] |
Thu, 02 September 2004 03:43 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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H_A_ (Male)
C4:
Empty hands:
A0A0=idle
A0A0_L=loiter
A0A1=run forward
A0A2=run backwards
A0A3=run backwards left
A0A4=run backwards right
A0A5=sneak against wall left
A0A6=sneak against wall right
A0B1=walk
A0B2=walk backwards
A0B3=walk left
A0B4=walk right
A0C1=sneak forward
A0C0=crouched
A0C1=crouched forward
A0C2=crouched left
A0C3=crouched right
A0C4=sneak crouched forward
A0C5=sneak left
A0C5=sneak right
A0D0=jump (air)
A0E0=balance on a rope
A0F0=taunt
A0J0=jump
A0L0=land?
A0S0=Turn around
Shoulder:
B0A0=idle
B0A0_L=loiter
B0A1=run forward
B0A2=run backwards
B0A3=run backwards left
B0A4=run backwards right
B0A5=standing, look towards left
B0A6=standing, look towards right
B0B1=walk
B0B2=walk backwards
B0B3=walk left
B0B4=walk right
B0C1=sneak forward
B0C0=crouched
B0C1=crouched forward
B0C2=crouched left
B0C3=crouched right
B0C4=sneak crouched forward
B0C5=sneak left
B0C5=sneak right
B0D0=jump (air)
B0E0=balance on a rope
B0F0=taunt
B0J0=jump
A0L0=land?
Hip:
C0A0
Launcher:
Animation set is missing!
E0A0
Handgun:
F0A0
Beacon:
A0A0
Misc:
412a=Hang on ladder
422=climb ladder up
4224=grab ladder from bottom
4243=let go ladder from bottom
4262=get to platform ladder up
4263=get to platform ladder down
432a=climb ladder down
611a=stun
BODYSLAM=nose dive
CRESENTCKICK=kick with right foot and swing
DEATHBLAST=death blast by explosion
DEATHBLAST2=death blast by explosion
FLMA=caught in flames
FLMB=death collapse in flames forward
FLMC=death collapse in flames backwards
FLIP=Flip jump
FAL8=falling
FLY=falling
FLYKICK=kick in air. "Scissors" kick.
G_0A1_01=running with both arms lifted
G_0A1_01=walking while looking around and swinging arms
LEGPAIN=Leg hurted
PUNCHCOMBO=Punch with both hands
SIDEKICK=karate kick
DIV=Dive
SLD=Dodge
DRAW=Draw weapon
DRAWC=Draw weapon
DSH=Dash
H=Get up
V=Vehicle transition
HOST=Prisoner
J=More loiters
[Updated on: Thu, 02 September 2004 06:06] Report message to a moderator
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Re: Human animation names and their meanings [message #112632] |
Thu, 02 September 2004 09:51 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Havoc 89 | Kool stuff but... why are there 2 animations named the same if they do different things?
SeaMan |
A0C1=sneak forward
A0C0=crouched
A0C1=crouched forward
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and is "V=Vehicle transition" an animation for the character hopping into the vehicle?
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Typo. I have not finished the list yet.
Yes, V62 is one of them. Only two of them are left in Renegade. More animations are included with the old Renegade assets pack.
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Human animation names and their meanings [message #112662] |
Thu, 02 September 2004 13:15 |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Hmm... do you think it would be possible to impliment some of those death animations. I think it would be awesome to fall to the ground burining if you get torched by a flame thrower.
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Human animation names and their meanings [message #112749] |
Thu, 02 September 2004 23:46 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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tooncy | Hmm... do you think it would be possible to impliment some of those death animations. I think it would be awesome to fall to the ground burining if you get torched by a flame thrower.
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Or get thrown by an explosion.
Also, notice:
Was this meant for falling down from cliffs?
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