| Clientside cheatdetector w/o Renguard [message #112401] |
Wed, 01 September 2004 00:56  |
bololo
Messages: 2 Registered: September 2004
Karma: 0
|
Recruit |
|
|
Hi
I am wondering if its possible to create a cheatdetector on clientside, so that its possible to detect cheater who somehow cheated me.
A small program should be able to detect that 1 shotkill of a med or mammoth of full health isnt normal.
I dont know how the renegadeprotocol works, but i think the damagacount is on the clientshooterside.
Is it possible for this program then to know who shot me? Or maybe whos points rised just in that moment of the amount X, what is gained for killing my current vehicle?
That would make it much easier for the mods detecting cheaters.
However cheater wont attack mods then. :-S
Or the program generates an automated mesage to a mod, such like
XYZ dont have normal damage, or makes always headshot.
greets bol
|
|
|
|
|
|
|
|
| Clientside cheatdetector w/o Renguard [message #115706] |
Mon, 20 September 2004 15:54   |
Beanyhead
Messages: 549 Registered: February 2003
Karma: 0
|
Colonel |
|
|
|
BCServ, The Pitts, as well as other servers have something that i think you would want, it can see if a user is running RenGuard but it does not require it. I think this would help your problem out. I'm not sure where you get this from however. Sorry.
|
|
|
|
|
|
|
|
|
|