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Renegade Alert's public beta is released [message #11071] |
Tue, 01 April 2003 07:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
LTKirovy
Messages: 156 Registered: February 2003
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Any more download links? I wanna download after school, however, it is impossible to get it in 22 hours, as my bro would cancel it
WOL:LTKirovy
GSA:LTKirovy
Renegade owns!
RIP Westwood
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Renegade Alert's public beta is released [message #11134] |
Tue, 01 April 2003 12:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Raven
Messages: 115 Registered: February 2003
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Aircraftkiller |
Raven | i sure hope this is the april fools beta and the real one comes out tomorrow
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I hope you get a brain or something. I said one map would go in if you paid any attention at all.
It's a public beta, not a full fucking game for free.
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oh, so you're going to charge for the full version?
yeah, wtf is with the v2s. they were homing in red alert, they just shoot straight in here. also i'm having problems with the health meters, like it's not always coming up with the green or red boxes around the enemy even at close range, so it's not showing their health or anything. might need to tone down the jumping also just a bit, guys were jumping 8 feet high. also can't see all the weapons and guns in first person view on some characters, like even the pistol. also i'm not a big fan of the invisible barriers, it'd make more sense to put something there, like maybe one of the walls or fences you could build in red alert. kind of sucks trying to go around a hill and getting half way up and to the left of it when you slam into an invisible barrier in a v2 rocket, which doesn't have enough horsepower to get you back out, so you're stuck.
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Renegade Alert's public beta is released [message #11138] |
Tue, 01 April 2003 12:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Raven
Messages: 115 Registered: February 2003
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where's the allied flamethrowing base defenses? where's the kennel? the dogs? the migs? the helis, the power plants, the radar dome, the technology center, the nuke silos. it would be cool if you could only do nukes if your nuke silo was still alive. where's the allied spy that looks just like the soviets? why does the tesla coil shoot continuously instead of once at a time like it did in red alert, should be like same way obelisk shoots but blue and jagged like the engi blue beam. where's the dogs man? i want to be one of the dogs that goes to kill infantry. where's the subs? the gems and the ore, a harvester that looks like a dump truck and not an ice cream truck. where's the mcv so i can drive it somewhere else and set up another base man? also is it possible to set it to so individuals can purchase more ore trucks like in red alert? that'd be sweet to have 4 or 5 ore trucks so long as someone can afford one. also don't limit vehicles, i haven't been in a game big enough to know if they are limited, but it would be cool if in a 40 player game you could have 15 vehicles and raid a base, rather than be restricted to 7 or 8. when is somebody going to start working on the goldeneye levels?
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Renegade Alert's public beta is released [message #11148] |
Tue, 01 April 2003 13:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
![](http://renegadeforums.com/images/custom_avatars/162.gif) |
maj.boredom
Messages: 95 Registered: February 2003
Karma: 0
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Raven | where's the allied flamethrowing base defenses? where's the kennel? the dogs? the migs? the helis, the power plants, the radar dome, the technology center, the nuke silos. it would be cool if you could only do nukes if your nuke silo was still alive. where's the allied spy that looks just like the soviets? why does the tesla coil shoot continuously instead of once at a time like it did in red alert, should be like same way obelisk shoots but blue and jagged like the engi blue beam. where's the dogs man? i want to be one of the dogs that goes to kill infantry. where's the subs? the gems and the ore, a harvester that looks like a dump truck and not an ice cream truck. where's the mcv so i can drive it somewhere else and set up another base man? also is it possible to set it to so individuals can purchase more ore trucks like in red alert? that'd be sweet to have 4 or 5 ore trucks so long as someone can afford one. also don't limit vehicles, i haven't been in a game big enough to know if they are limited, but it would be cool if in a 40 player game you could have 15 vehicles and raid a base, rather than be restricted to 7 or 8. when is somebody going to start working on the goldeneye levels?
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So it appears you’ve not been following the progress of the mod as the worked on it. 1st off, Flamethrowers were only Sovs and Spies were only Allies. 2ndly, most the buildings you mentioned are built, but they’re just not on this map. Subs!?! They have subs, just not on this map, mainly because there’s no water. Goldeneye!?! Was James Bond one of the characters in Red Alert? Maybe in an expansion pack I missed.
Sure this release is not perfect, but that’s what a Beta is for.
Professionalism: Not only a skill set, but a mind set as well.
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Renegade Alert's public beta is released [message #11173] |
Tue, 01 April 2003 14:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Raven
Messages: 115 Registered: February 2003
Karma: 0
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maj.boredom |
Raven | where's the allied flamethrowing base defenses? where's the kennel? the dogs? the migs? the helis, the power plants, the radar dome, the technology center, the nuke silos. it would be cool if you could only do nukes if your nuke silo was still alive. where's the allied spy that looks just like the soviets? why does the tesla coil shoot continuously instead of once at a time like it did in red alert, should be like same way obelisk shoots but blue and jagged like the engi blue beam. where's the dogs man? i want to be one of the dogs that goes to kill infantry. where's the subs? the gems and the ore, a harvester that looks like a dump truck and not an ice cream truck. where's the mcv so i can drive it somewhere else and set up another base man? also is it possible to set it to so individuals can purchase more ore trucks like in red alert? that'd be sweet to have 4 or 5 ore trucks so long as someone can afford one. also don't limit vehicles, i haven't been in a game big enough to know if they are limited, but it would be cool if in a 40 player game you could have 15 vehicles and raid a base, rather than be restricted to 7 or 8. when is somebody going to start working on the goldeneye levels?
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So it appears you’ve not been following the progress of the mod as the worked on it. 1st off, Flamethrowers were only Sovs and Spies were only Allies. 2ndly, most the buildings you mentioned are built, but they’re just not on this map. Subs!?! They have subs, just not on this map, mainly because there’s no water. Goldeneye!?! Was James Bond one of the characters in Red Alert? Maybe in an expansion pack I missed.
Sure this release is not perfect, but that’s what a Beta is for. ![Idea](images/smiley_icons/icon_idea.gif)
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yeah flamethrowers were soviets, but i did say the allied spy. allied chronojam, need one of those, blank out the radar in the vicinity. also i think when hosting this map all units should be on radar, just like it was in red alert. it'd be cool if a chronojam could jam the radar of the soviets when they get near it. so, there will be water units on other maps, and different buildings on other maps? or are you just assuming? what about helis and migs?
and james bond goldeneye was a fps shooter for the n64 with some of my favorite maps from any game, even if they weren't all that great they bring back memories as i'm sure they would for a lot of people. but you know, it was on the n64 so i guess you had to have people to play it with or it wouldn't have been much fun to you. those truly would be some of the most fun maps if they were made. and i know it's beta, i'm just giving feedback.
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