Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » The best rush for nod
The best rush for nod [message #106635] Sun, 08 August 2004 17:42 Go to next message
snipbravo
Messages: 58
Registered: May 2004
Karma: 0
Recruit
Given enough credits, this way is unstoppable. You buy at least one flame tank and any other amount of support vehicles. The flame carries the driver and a passenger SBH with a nuke. the flame tank and support tanks provide a distraction while the sbh lays the nuke. the people who try to stop you will be preoccupied with the other tanks, and unable to diffuse the bomb. if they do get there they will have to get past your laser rifle.

I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
The best rush for nod [message #106694] Mon, 09 August 2004 09:43 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
Problem, the sbh won't be cloaked when they jump out, better Mendoza or a LCG

No flashy signature..
sbh [message #106703] Mon, 09 August 2004 10:15 Go to previous messageGo to next message
snipbravo
Messages: 58
Registered: May 2004
Karma: 0
Recruit
no one will c the sbh because of the vehcile distraction. You need all the invisibility you can get

I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
The best rush for nod [message #107025] Tue, 10 August 2004 20:25 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
And you'd still have time to lay a nuke? I think not. There's a limit of 8 tanks per side.

No flashy signature..
Re: The best rush for nod [message #107049] Wed, 11 August 2004 03:47 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
snipbravo

Given enough credits, this way is unstoppable.

Nothing's unstoppable in Renegade unless you've lost production buildings or whatever
Re: The best rush for nod [message #107743] Fri, 13 August 2004 13:57 Go to previous messageGo to next message
AlostSOul is currently offline  AlostSOul
Messages: 101
Registered: August 2004
Karma: 0
Recruit
If it is unstoppable, you're either cheating, or playing on a no0b server.

http://www.ebaumsworld.com/signs/sign4.jpg

the only thing I can say is this: ROFL!!!!
lol [message #108205] Sun, 15 August 2004 17:50 Go to previous messageGo to next message
snipbravo
Messages: 58
Registered: May 2004
Karma: 0
Recruit
im not saying its impossible to stop, just hard to. i speak from experience. This rush would work on any server you try it on, given enough commitment.

I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
Re: The best rush for nod [message #108217] Sun, 15 August 2004 18:21 Go to previous messageGo to next message
cokemaster is currently offline  cokemaster
Messages: 144
Registered: April 2003
Karma: 0
Recruit
spoonyrat

snipbravo

Given enough credits, this way is unstoppable.

Nothing's unstoppable in Renegade unless you've lost production buildings or whatever

I disagree: The game ending is unstoppable. Razz


Remember, Friends don't let friends play Reborn!
The best rush for nod [message #108238] Sun, 15 August 2004 22:22 Go to previous messageGo to next message
[HLOW]Tomten is currently offline  [HLOW]Tomten
Messages: 164
Registered: May 2003
Karma: 0
Recruit
lol, this maybe works if you play 2vs2 maps. On what map do you use this tactic? The gdi medium tanks will eat you before you are even close to fire on them.
The best rush for nod [message #108269] Mon, 16 August 2004 03:57 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
[HLOW

Tomten]lol, this maybe works if you play 2vs2 maps. On what map do you use this tactic? The gdi medium tanks will eat you before you are even close to fire on them.

Nukes are useful in 2v2s in... oh... about one in fifty games
i disagree [message #108371] Mon, 16 August 2004 18:09 Go to previous messageGo to next message
snipbravo
Messages: 58
Registered: May 2004
Karma: 0
Recruit
i disagree. I win 1 out of every 5 ganes i play by nuking

I shoot the helicopters and the people that walk by... I hate noobs... I love my sniper rifle
The best rush for nod [message #108407] Mon, 16 August 2004 21:47 Go to previous messageGo to next message
PointlessAmbler is currently offline  PointlessAmbler
Messages: 318
Registered: February 2004
Karma: 0
Recruit
You know what would be the best strategy? Building 12 Flame Tanks, 8 Light Tanks, 15 Artilleries, 9 Stealth Tanks, and 5 Apaches, and having them all attack at once. Oh, wait...

The best rush for nod [message #108410] Mon, 16 August 2004 21:59 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
pfff, vehicle limit is what... 7?

Nod with7 flames backed up by 7 meds. With GDIs barracks gone, thats unstopable!
Re: i disagree [message #108429] Tue, 17 August 2004 00:56 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
snipbravo

i disagree. I win 1 out of every 5 ganes i play by nuking

We're still talking about 2v2's here? If so, you're playing against noobs.
The best rush for nod [message #108456] Tue, 17 August 2004 04:52 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
Messages: 6507
Registered: March 2003
Location: Jackson, Michigan
Karma: 0
General (5 Stars)

warranto

pfff, vehicle limit is what... 7?

Nod with7 flames backed up by 7 meds. With GDIs barracks gone, thats unstopable!

Huh...for all these years I thought meds were on GDI Confused Silly me. Razz


whoa.
The best rush for nod [message #108501] Tue, 17 August 2004 11:27 Go to previous messageGo to next message
warranto is currently offline  warranto
Messages: 2584
Registered: February 2003
Location: Alberta, Canada
Karma: 0
General (2 Stars)
stolen tanks...

moron Wink Razz
[/sarasm]
The best rush for nod [message #109974] Wed, 25 August 2004 02:04 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
I wouldn't like to be on the recieving end of that rush, grenade them all you want..

would look good on a video clip though, with "Ride Of The Valkyries" in the background..


No flashy signature..
The best rush for nod [message #109991] Wed, 25 August 2004 05:31 Go to previous messageGo to next message
DanSolo is currently offline  DanSolo
Messages: 107
Registered: December 2003
Location: London, England
Karma: 0
Recruit
if i saw 1 flame rush with other "support" units, id make sure i kill the flamer first because it has the most armour and does a stupid amount of damage to buildings.

GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
The best rush for nod [message #109993] Wed, 25 August 2004 05:43 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
The best rush is arty + tech + sak.
The best rush for nod [message #109996] Wed, 25 August 2004 06:06 Go to previous messageGo to next message
ViperFUD is currently offline  ViperFUD
Messages: 69
Registered: April 2003
Karma: 0
Recruit
spoonyrat

The best rush is arty + tech + sak.

No, I agree with warranto ... only i'd take it farther.

THe best rush is like 50 flame tanks! It's UNstoppable!

All joking aside, the best rush depends both on what team you are and what map it is.

For instance, a flame rush kicks ass on Under and Hourglass, but a stank rush usually has better results on City, in my experience.

And on Walls flying, 2x buggies with an engy/tech combo in each can kill the base. Makes you think, you know?

~Viper.


And shepherds we shall be,
For thee, my Lord, for thee.
Power hath descended forth from thy hand;
That our feet may swiftly carry out thy command.
And we shall flow a river forth to thee,
And teeming with souls shall it ever be.
The best rush for nod [message #110291] Thu, 26 August 2004 03:23 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
Sounds good, although personally I'd rather have an apc or 2 in there. Don't put people in there because they get there first and start the panic. While the other team are racing over to destroy them that's when everything else is piling in. Finally many people on the servers I use don't like mammys, but after 2 apc, 2 meds and a few hummers the last thing you need is a mammy crawling over the hill after you.

No flashy signature..
The best rush for nod [message #110300] Thu, 26 August 2004 04:26 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
ViperFUD

And on Walls flying, 2x buggies with an engy/tech combo in each can kill the base.


I wouldn't hold your breath on player competence. Last time I played hourglass I bought an early APC with credits from a crate (which no-one else seems to go for on that map). 2 people got in and we made it to the PP. we were all engineers, and had my 2 teammates been smart and used their remotes first, we'd have taken it down. instead, they were foolish to use their timed and let the hotties stroll in on both sides to give us a beating. course, if they had used chemical warriors we might've stood a chance at defending against the explosives.
The best rush for nod [message #110306] Thu, 26 August 2004 05:07 Go to previous message
ViperFUD is currently offline  ViperFUD
Messages: 69
Registered: April 2003
Karma: 0
Recruit
flyingfox


I wouldn't hold your breath on player competence. Last time I played hourglass I bought an early APC with credits from a crate (which no-one else seems to go for on that map). 2 people got in and we made it to the PP. we were all engineers, and had my 2 teammates been smart and used their remotes first, we'd have taken it down. instead, they were foolish to use their timed and let the hotties stroll in on both sides to give us a beating. course, if they had used chemical warriors we might've stood a chance at defending against the explosives.


Wanna know what i hate? Idiots.

Don't people realize that 3 people using their remotes kill a building instantly? Do not pass go, do not collect $200 ...


And shepherds we shall be,
For thee, my Lord, for thee.
Power hath descended forth from thy hand;
That our feet may swiftly carry out thy command.
And we shall flow a river forth to thee,
And teeming with souls shall it ever be.
Previous Topic: Harvester walking on field
Next Topic: Chopper/ocra trick
Goto Forum:
  


Current Time: Sun Nov 24 05:31:04 MST 2024

Total time taken to generate the page: 0.01519 seconds