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Water textures & fog [message #108938] |
Thu, 19 August 2004 11:51 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Recruit |
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How many polygons are in the water mesh? By the look of your problem it appears to be one giant polygon, which means there's not enough vertices in it to be fogged properly.
As far as I know, fog gets applied to meshes like lighting. The more vertices, the more accurate the effect. If you're whole mesh is one polygon, then the fog will be applied to it based off the outer vertices. Since they are far enough out to be totally covered in fog, the entire mesh is covered in fog.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Water textures & fog [message #108970] |
Thu, 19 August 2004 14:54 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I had this problem, too. I guess adding more polygons to the plane makes it work better.
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Water textures & fog [message #109703] |
Mon, 23 August 2004 15:28 |
phlakaton
Messages: 124 Registered: May 2004
Karma: 0
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Recruit |
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more verts and polys can be used. be sure to have a good uniform mesh when you do have higher numbers. having a bunch of super-long polys and jacked up mesh will not run as good as something that was perhaps tessellated into an even mesh. like a new plane with lots of cross-sections. of course... renegade's engine is a bit picky too.
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Water textures & fog [message #111851] |
Mon, 30 August 2004 02:31 |
bighairybear
Messages: 34 Registered: January 2004 Location: UK
Karma: 0
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Recruit |
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For those that cant see images they are both screen captures of the same scene in level edit. There are steep banks seperated by a river, in the first fog is on and the river looks like the fog blending. in the 2nd fog is off but you can see the river.
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