Vehicle door animation script idea [message #108868] |
Thu, 19 August 2004 04:06 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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JFW_Set_Animation_On_Custom_2 (starts an animation when a custom is sent, plays the animation again when it receives another custom and plays a sound whenever it receives a custom)
Animation (the animation to use e.g. V_HUMVEE.V_HUMVEE)
Loop (whether to loop or not, 0 = not loop, 1 = loop)
Subobject (the subobject to use for this animation, a value of 0 will mean "no subobject")
Message (message to listen for)
Message2 (2nd message to listen for)
Sound
FirstFrame (frame to start animating at, 0 means first frame, -1 means "current frame")
LastFrame (frame to go to, -1 means "end of animation")
Blended (some value for blended animation, only applies to Solders))
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Vehicle door animation script idea [message #108972] |
Thu, 19 August 2004 14:56 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I was wondering if it was be possible to make vehicle doors animate and show a player getting in the vehicle. This should be tested out.
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Vehicle door animation script idea [message #109021] |
Fri, 20 August 2004 03:24 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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icedog90 | I was wondering if it was be possible to make vehicle doors animate and show a player getting in the vehicle. This should be tested out.
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As far I know, player enter animation can't be done, though things might have changed since the introduction of BHS.dll.
A short video clip of Humvee doors opening and closing using the JFW_Set_Animation_On_Custom script:
http://www.cannis.net/yuri/files/Humvee_Door_Anim.zip
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Vehicle door animation script idea [message #109189] |
Sat, 21 August 2004 15:17 |
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When I do 2.0, I will consider these.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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