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Vehicle door animation script idea [message #108868] Thu, 19 August 2004 04:06 Go to next message
Deactivated is currently offline  Deactivated
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JFW_Set_Animation_On_Custom_2 (starts an animation when a custom is sent, plays the animation again when it receives another custom and plays a sound whenever it receives a custom)

Animation (the animation to use e.g. V_HUMVEE.V_HUMVEE)
Loop (whether to loop or not, 0 = not loop, 1 = loop)
Subobject (the subobject to use for this animation, a value of 0 will mean "no subobject")
Message (message to listen for)
Message2 (2nd message to listen for)
Sound
FirstFrame (frame to start animating at, 0 means first frame, -1 means "current frame")
LastFrame (frame to go to, -1 means "end of animation")
Blended (some value for blended animation, only applies to Solders))
Vehicle door animation script idea [message #108972] Thu, 19 August 2004 14:56 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I was wondering if it was be possible to make vehicle doors animate and show a player getting in the vehicle. This should be tested out.
Vehicle door animation script idea [message #108987] Thu, 19 August 2004 17:14 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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that will be cool Very Happy
Vehicle door animation script idea [message #108989] Thu, 19 August 2004 17:35 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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I like it.
Vehicle door animation script idea [message #109010] Thu, 19 August 2004 22:50 Go to previous messageGo to next message
Shappy
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I'm looking forward for the Tests Results Laughing

Goodluck!
Vehicle door animation script idea [message #109021] Fri, 20 August 2004 03:24 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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icedog90

I was wondering if it was be possible to make vehicle doors animate and show a player getting in the vehicle. This should be tested out.


As far I know, player enter animation can't be done, though things might have changed since the introduction of BHS.dll.

A short video clip of Humvee doors opening and closing using the JFW_Set_Animation_On_Custom script:
http://www.cannis.net/yuri/files/Humvee_Door_Anim.zip
Vehicle door animation script idea [message #109022] Fri, 20 August 2004 03:42 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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A short video clip of Humvee doors opening and closing using the JFW_Set_Animation_On_Custom script:
http://www.cannis.net/yuri/files/Humvee_Door_Anim.zip[/quote]

Thats actually quite nice, i see that with fine tuning that could have pretty good results.

Other then the fact they open and close once you get in , maybe you could fine tune that so instead the window goes down all the way or something differnt Laughing


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Vehicle door animation script idea [message #109023] Fri, 20 August 2004 03:46 Go to previous messageGo to next message
Shappy
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well, looks like the Amination is Succeding! very nice.
Vehicle door animation script idea [message #109024] Fri, 20 August 2004 04:03 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Other similar ideas:

Set_Animation_On_Custom_Sticky

Works like JFW_Set_Animation_On_Custom, but it repeats the last frame when it receives Custom, and the first frame when it receives Custom 2.

This could be useful things like animating aircraft landing gears.
Eg. You enter an Harrier aircraft, and the landing gears move inside the body

Not related:
Quote:

EnableStealthOnCustom_Sound
Enables stealth on custom (eg. vehicle enter) and disables stealth on another custom (eg. vehicle exit). Plays a sound whenever it receives a custom.

Differences with the standard preset stealth setting;
Eg.
-Stealth effect is applied only when somebody is in the vehicle.
-The cloaking sound can be seperate from the engine start/stop sound.



Blazea58


Other then the fact they open and close once you get in , maybe you could fine tune that so instead the window goes down all the way or something differnt Laughing


Yeah, but windows sliding up and down every time you enter the vehicle would look stupid. That's why we need the Sticky script.
Vehicle door animation script idea [message #109027] Fri, 20 August 2004 04:43 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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Im impressed Smile nice one

Aircraftkiller

(flaming is what homosexuals do)
Vehicle door animation script idea [message #109082] Fri, 20 August 2004 17:16 Go to previous messageGo to next message
Everyone
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Nice job Seaman, but why didn't you also post it on commando's website.
Vehicle door animation script idea [message #109107] Fri, 20 August 2004 21:45 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Hehe, I saw that 120 fps. Smile
Vehicle door animation script idea [message #109114] Sat, 21 August 2004 00:53 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Hey jonwil, are you adding those scripts I suggested?
Vehicle door animation script idea [message #109115] Sat, 21 August 2004 00:54 Go to previous messageGo to next message
Spice
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Wow that actually looks better than I pictured. The animation could go a little but slower. Good Job.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Vehicle door animation script idea [message #109134] Sat, 21 August 2004 06:40 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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I think its entirely possible. Since the player being in the vehicle is really just a modified model of the character corresponding to the player's character in a seated position, it couldn't be that hard to have that same character model run a quick one-time animation for getting into the vehicle.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Vehicle door animation script idea [message #109161] Sat, 21 August 2004 10:31 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Exactly, that's why it should be tested, not denied. Smile
Vehicle door animation script idea [message #109162] Sat, 21 August 2004 10:57 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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icedog90

Hehe, I saw that 120 fps. Smile


Yeah, my comp runs pretty fast on 800x600. On 1024x786 it drops to avarage 50 FPS.
Vehicle door animation script idea [message #109165] Sat, 21 August 2004 11:39 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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SeaMan

icedog90

Hehe, I saw that 120 fps. Smile


Yeah, my comp runs pretty fast on 800x600. On 1024x786 it drops to avarage 50 FPS.


http://www.n00bstories.com/image.view.php?id=1018230344
Vehicle door animation script idea [message #109170] Sat, 21 August 2004 12:25 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
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mine around 61 to 80 at most "D
Vehicle door animation script idea [message #109178] Sat, 21 August 2004 14:17 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Interesting... all you need is animation of the character getting in and than its kinda like halo Wink

well anyways, no offence you guys have crappy computers... i can run 1600x1200 at 40=60 FPS full detail, aswell as anti-alising.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Vehicle door animation script idea [message #109189] Sat, 21 August 2004 15:17 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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When I do 2.0, I will consider these.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Vehicle door animation script idea [message #109218] Sat, 21 August 2004 17:39 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Havoc 89

Interesting... all you need is animation of the character getting in and than its kinda like halo Wink

well anyways, no offence you guys have crappy computers... i can run 1600x1200 at 40=60 FPS full detail, aswell as anti-alising.


You having a faster computer than ours doesn't really mean we have crappy computers. Think before you speak. Besides, I'm happy with my 120 fps.
Vehicle door animation script idea [message #109236] Sat, 21 August 2004 19:23 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Havoc89: What you need to take into consideration is that this movie clip wasn't made to be like incredibly good looking. That would have been a huge download, and not nearly worth it for a quick animation. No one needs like 1280x1024 to see something like this. Better to make it as small as possible while still able to clearly see the animtion clearly.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Vehicle door animation script idea [message #109240] Sat, 21 August 2004 19:41 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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i never said anything like that did i? i just said most of you have "crappy" computers. (well compared to mine atleast)

and just so you know that is my Humvee.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Vehicle door animation script idea [message #109250] Sat, 21 August 2004 21:10 Go to previous messageGo to previous message
NeoX is currently offline  NeoX
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AWESOME!
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