It's here: SSAOW Version 1.3 with Scripts.dll 1.9.1 Support [message #108588] |
Tue, 17 August 2004 18:24 |
vloktboky
Messages: 290 Registered: February 2003 Location: Kentucky, USA
Karma: 0
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Yes, it's here, and it's ported on the current, up-to-date Scripts.dll release. (Vesion 1.9.1) This also means that it supports bhs.dll, so all those added features, as well as special ones inside the mod itself, are present in this release.
Updates in Version 1.3:
- BugFix: A bug where weapons would not drop if kill messages were disabled has been resolved.
- Change: DisableBaseDefenses has been moved to the map specific section of server2.ini.
- New: DisablePowerPlants, DisableRefineries, DisableSoldierFactories, DisableVehicleFactories, DisableRepairPads, and DisableCommCeneters has been added. See the map specific section of server2.ini for details.
- Change: The player who laid a deployed beacon will now be announced with the beacon's deployment message.
- New: Token friendly items have been added to the output log code. The key used is shown below:
[list]
_DEBUG - Debug messages
_GENERAL - General information messages
_BUILDING - Building Event
_ALERT - Kicked Event
_PURCHASE - Purchase Event
_KILL = Kill Event
_BEACON = Beacon Event
[/list:u]
- New: BHS.dll support has been added. The following features have been added, and can be acquired by players who have the Scripts.dll Verison 1.9.1 library or higher installed:
[list]
* Buildings now report when they are fully repaired.
* Buildings now report when their destruction is imminent.
* Turrets now report when they are under attack.
* The Harvesters now report when they are under attack.
* The Obelisk charge up sound can now be heard.
* The Cargo Plane's engines can now be heard.
* EVA reports when a vehicle was destroyed if you are near the vehicle.
* Players now scream when they are killed. (Female characters have a female scream)
* Spawn and Weapon sound effects have been added for when a player spawns or when a dropped weapon is created.
* Fog is now apart of the random weather feature. The fog will not disrupt your field of vision.
[/list:u]
- New: A DDE channel has been added to allow for external applications to send console input to the FDS directly. To send a command, use Poke. Service = "RenegadFDS", Topic = "FDSCommand", Item = "Command". An example of this, in mIRC, would be to type the command: "/dde RenegadFDS FDSCommand Command msg test" => "> Host: test".
- New: Code has been added to prevent users from killing Purchase Terminals and the Cargo Plane.
Get it here
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It's here: SSAOW Version 1.3 with Scripts.dll 1.9.1 Support [message #108656] |
Wed, 18 August 2004 06:40 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Good work vlok. The obelisk charge up is especially useful, and to a lesser extent the harvester report. :yell:
Will there be a fix for the pistol (and other weapons carried upon spawn on, say, mods) to stop it having to reload every spawn?
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It's here: SSAOW Version 1.3 with Scripts.dll 1.9.1 Support [message #109233] |
Sat, 21 August 2004 19:14 |
quikboy6
Messages: 39 Registered: May 2004 Location: California
Karma: 0
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Recruit |
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Javaxcx | Hey vloktboky, would it be possible to set up certain commands that allow authorized people to do things like "kill [Player ID]" and have the actual player die?
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It's possible. We have had that command on BC for awhile now.
If all else fails, run'em over!
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It's here: SSAOW Version 1.3 with Scripts.dll 1.9.1 Support [message #109429] |
Sun, 22 August 2004 12:45 |
msgtpain
Messages: 663 Registered: March 2003 Location: Montana
Karma: 0
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Colonel |
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Thanks a ton vloktboky!
With just a bit of editing my code, I've added support to send tank kills and beacon deployments to IRC.. this helps us find the FR users, and beacon spammers quite easily.
As time permits, I'll probably find a ton of other ways to use the info in statistics and auto-moderating by scripting kicking beacon spammers, etc..
Thanks again.
Quote: | -14:44:48- [@GameBot]: [15:42] >> VEHICLE KILL: Nod Light Tank was destroyed by spyhawk88's Mobius
-14:44:53- [@GameBot]: [15:42] >> VEHICLE KILL: Nod Stealth Tank was destroyed by Reptokill's GDI APC
-14:45:13- [@GameBot]: [15:43] >> BEACON: Gizbotvas deployed a Nuclear Strike Beacon
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