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ya em,, [message #108400] Mon, 16 August 2004 21:27 Go to previous messageGo to next message
xptek is currently offline  xptek
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Aircraftkiller

sniper12345

Aircraftkiller

In every aspect but WOLData.key, it is.


and always.dat....


We compiled our own always.dat, you idiot...


If I remember correctly the Renegade Alert always.dat still contains some Renegade assets.


cause = time
ya em,, [message #108402] Mon, 16 August 2004 21:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So what, I see TV shows that contain the Chronosphere sound from Red Alert and that doesn't make them "mods" of the game, or that they're ripping it off.

We simply tossed in the Renegade sounds because there was no use in searching for which we wanted to keep. Eventually most will be deleted to further optimize the always.dat file.

Sounds are NOT important, and they are NOT a dependency.
ya em,, [message #108405] Mon, 16 August 2004 21:41 Go to previous messageGo to next message
PointlessAmbler is currently offline  PointlessAmbler
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I'm curious as to what shows have done that. I remember hearing the C&C TD generic soldier death screams on TV, though, I think.

ya em,, [message #108433] Tue, 17 August 2004 02:08 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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I remember hearing a sound on The Green Mile that sounds like a sound from one of the C&C games (tesla zap or something).

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
ya em,, [message #108450] Tue, 17 August 2004 04:21 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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I must've heard the monster spawn sound from the final boss in Doom2/Final Doom in about fifty different films
ya em,, [message #108494] Tue, 17 August 2004 10:26 Go to previous messageGo to next message
Dante
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Aircraftkiller

Buying something's rights isn't a necessary step of making a game...


Actually, if your game is based on anothers sole property and copywrite, you will have to purchase rights to it in order to make it "your game".

All crap aside, its a Total Conversion for Renegade, and much like MiniRA, EA isn't going to knock on your door demanding $9 for every person who downloaded (actually saw Renegade for $4 now).

If you don't sell RenAlert, you can call it whatever the hell you want to, to be honest, but the second you slap a price tag on it, you will have to buy licensing rights to C&C as well as the Renegade w3d engine use & propogation of its release. As well as slap some pretty legal documentation that EA would require you to have in a readme.txt or eula.txt.

But, when dealing with EA, if it doesn't affect one of there "top of the month" games, they don't give a rats ass, and as long as you don't take profits away from them for future game ideas and releases, enjoy piddling.

When I helped out over there, I probably had my head shoved too far up the legal ass of EA getting everything that we modified approved and ok'd before I did anything, or thought about doing anything, but hell, using warez'd rtppatch, hacking game.exe, removing copyright notices, might as well call it yours eh?


ya em,, [message #108621] Wed, 18 August 2004 00:58 Go to previous messageGo to next message
TwI$Ta is currently offline  TwI$Ta
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did u actually ever play RedAlert? like on MP or GSA ? multiplayer Question
ya em,, [message #108638] Wed, 18 August 2004 04:11 Go to previous message
Javaxcx
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General (1 Star)

spoonyrat

I must've heard the monster spawn sound from the final boss in Doom2/Final Doom in about fifty different films


If you play that sound backwards, it's actually just John Romero telling you to "kill him to beat the game".



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