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Working SSM Launcher model [message #107498] |
Thu, 12 August 2004 17:42 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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blazea's SSM is just the standard SSM that fires the missile out of it's arse. It can work if it goes flying over something and drops the missile, or more appropriately, bomb on the target.
Maybe you should make a test map, grab the SSM as an extra vehicle to add (don't know how you're supposed to call it) and mess around with it's settings in renx. It could be you just need to change the point and direction in which it fires the missile. renalert has a working SSM but it's out of date because of the new patch. maybe one of the team could send you the model with the correct settings.
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Working SSM Launcher model [message #108940] |
Thu, 19 August 2004 11:52 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Yeah I could drive it around but it doesnt shoot currectly.. as this guy says when you press fire button it explodes before it even shoots
Was the V2 in RenAlert made by the RenAlert guys? Because it looks exactly like the SSM launcher in renegade
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Mod Wars Veteran
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Working SSM Launcher model [message #109032] |
Fri, 20 August 2004 06:03 |
tooncy
Messages: 407 Registered: February 2004
Karma: 0
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Commander |
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Yes. It actually fires a bomb down to the ground below it. If you ramp off of a angeled surface and fire in midair you can see it.
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Working SSM Launcher model [message #109101] |
Fri, 20 August 2004 21:16 |
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PCWizzardo
Messages: 50 Registered: June 2003
Karma: 0
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Recruit |
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actually, I have found that it IS the model which is messed up. I once tried to modify the vehicle preset(to give it a different weapon), but I found that it fired from the origin. Upon importing the model into GMax, using the W3D Importer MaxScript, I found that it had no turret, barrel, or muzzle bones. That is why it works incorrectly. The SSM weapon is also wrong in that the muzzle velocity is nearly zero.
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