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How to enable tracked vehicle sounds [message #105582] Sun, 01 August 2004 16:08 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
The very fact that he posts it without giving credit to anyone else allows the thought that he is claiming it as his own.
How to enable tracked vehicle sounds [message #105607] Sun, 01 August 2004 17:52 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Commander
Dus the clearification in the next post by SeaMan...
SeaMan

This was first implemented in RenAlert, discovered by NeoSaber.
Since there was no public info on this, I had to rely on my own and narrow down possibilities until the correct one was found.
I've tried to implement them ages ago, but with no much of success. The sounds worked but they would cause the game eventually to crash.


Neosaber's head should be swealing after this topic is over. Laughing


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How to enable tracked vehicle sounds [message #105622] Sun, 01 August 2004 18:36 Go to previous messageGo to next message
PermaGrin
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Recruit

How long ago did Noe finish this? Because I know of someone else that has shown me working tracked vehicles sounds and that was nearing two months ago.
How to enable tracked vehicle sounds [message #105694] Mon, 02 August 2004 05:59 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Commander
Well atleast this topic shows how selfish some people can be in this community.


First off, Neo did a great job doing what it took to make it possible, but for you guys to get mad when someone else finds out how to do it to kinda bothers me as well.

I dont know what kind of prick you gotta be to seriously think that nobody will ever try to take things apart and reverse engineer them...

Thats just how life works, if you cant deal with it, stop trying to impliment new things into games, because its obviously not worth it to the renalert team if someone else finds out how..


Stop your bitching, Renalert used the same thing as reborns underground, and dont pull that crap that its not at all the same thing..
Obviously if reborn never had the underground part, im sure as hell Renalert would be stumped of how to do it.

If it wasent for people that just want to be stingy and claim everything theirs, we would probably have a much more trust worthy Community here.

Bla bla bla,i could care less if i made something and someone used it, because i would know for a fact it was mine, which would probably make me feel even better.

Stop being bitches and share the knowledge :rolleyes:


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How to enable tracked vehicle sounds [message #105697] Mon, 02 August 2004 06:12 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Quote:

Stop your bitching, Renalert used the same thing as reborns underground, and dont pull that crap that its not at all the same thing..
Obviously if reborn never had the underground part, im sure as hell Renalert would be stumped of how to do it.


What the fuck are you talking about? Nothing in Renegade Alert uses anything similar to Reborn's underground.


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How to enable tracked vehicle sounds [message #105698] Mon, 02 August 2004 06:14 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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General (5 Stars)

What you don't really get is the fact that for the majority of people DON'T like their work passed out to everyone. It's Neo's hard work that's being tossed out the window onto the street. Sure, it'll give him some satisfaction that what he discovered is being used, but he will be without recognition.

Also, having a feature that nobody else has a positive effect for the mod. It's something new and exciting, it tends to draw people towards the mod.

Even if RenAlert did take a feature from Reborn, it still doesn't make what SeaMan did right. It'd be like saying that if I stole answers from you on a test, and then some nasty chick (if it was a hot chick, do you think i'd be complaining?) stole my answers on another test. You're saying that it should be excused because RenAlert did it to them. Two wrong's don't make a right.

Stop being a bitch, and reevaluate the situation. :rolleyes:

Edit: 1000th post.


whoa.
How to enable tracked vehicle sounds [message #105717] Mon, 02 August 2004 09:24 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Quote:

Stop your bitching, Renalert used the same thing as reborns underground, and dont pull that crap that its not at all the same thing..
Obviously if reborn never had the underground part, im sure as hell Renalert would be stumped of how to do it.


lol, you do realize that Submarines do not work on the same flawed principle that their shitty "underground" crap does? Submarines are confined to being underwater, they are purchased there and maneuvered there, they cannot leave that area.

And they don't work on a set of scripts, with a cloned terrain.
How to enable tracked vehicle sounds [message #105722] Mon, 02 August 2004 09:38 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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General (5 Stars)

Aircraftkiller

Quote:

Stop your bitching, Renalert used the same thing as reborns underground, and dont pull that crap that its not at all the same thing..
Obviously if reborn never had the underground part, im sure as hell Renalert would be stumped of how to do it.


lol, you do realize that Submarines do not work on the same flawed principle that their shitty "underground" crap does? Submarines are confined to being underwater, they are purchased there and maneuvered there, they cannot leave that area.

And they don't work on a set of scripts, with a cloned terrain.

So I guess you can say that Blazea58's argument...heh...holds no water.


whoa.
How to enable tracked vehicle sounds [message #105821] Mon, 02 August 2004 18:56 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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LOL, submarines work SOOO much better than the underground junk in Reborn.

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How to enable tracked vehicle sounds [message #106063] Wed, 04 August 2004 11:44 Go to previous message
Fabian is currently offline  Fabian
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Colonel
It's really not fair to compare them...

It's not like vehicles that were made in the war factoryies can go over the water. In Reborn, all vehicles are made from the same place, yet only specific ones are supposed to be able to dive below the surface of the ground.

If it were up to me, I would have just made a preset tunnel network for maps. It takes out the element of surprise, but it's better than the insta-dig they have now.
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