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How to enable tracked vehicle sounds [message #105694] |
Mon, 02 August 2004 05:59   |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Well atleast this topic shows how selfish some people can be in this community.
First off, Neo did a great job doing what it took to make it possible, but for you guys to get mad when someone else finds out how to do it to kinda bothers me as well.
I dont know what kind of prick you gotta be to seriously think that nobody will ever try to take things apart and reverse engineer them...
Thats just how life works, if you cant deal with it, stop trying to impliment new things into games, because its obviously not worth it to the renalert team if someone else finds out how..
Stop your bitching, Renalert used the same thing as reborns underground, and dont pull that crap that its not at all the same thing..
Obviously if reborn never had the underground part, im sure as hell Renalert would be stumped of how to do it.
If it wasent for people that just want to be stingy and claim everything theirs, we would probably have a much more trust worthy Community here.
Bla bla bla,i could care less if i made something and someone used it, because i would know for a fact it was mine, which would probably make me feel even better.
Stop being bitches and share the knowledge :rolleyes:
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How to enable tracked vehicle sounds [message #105698] |
Mon, 02 August 2004 06:14   |
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cheesesoda
Messages: 6507 Registered: March 2003 Location: Jackson, Michigan
Karma: 0
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General (5 Stars) |

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What you don't really get is the fact that for the majority of people DON'T like their work passed out to everyone. It's Neo's hard work that's being tossed out the window onto the street. Sure, it'll give him some satisfaction that what he discovered is being used, but he will be without recognition.
Also, having a feature that nobody else has a positive effect for the mod. It's something new and exciting, it tends to draw people towards the mod.
Even if RenAlert did take a feature from Reborn, it still doesn't make what SeaMan did right. It'd be like saying that if I stole answers from you on a test, and then some nasty chick (if it was a hot chick, do you think i'd be complaining?) stole my answers on another test. You're saying that it should be excused because RenAlert did it to them. Two wrong's don't make a right.
Stop being a bitch, and reevaluate the situation. :rolleyes:
Edit: 1000th post.
whoa.
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How to enable tracked vehicle sounds [message #105821] |
Mon, 02 August 2004 18:56   |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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LOL, submarines work SOOO much better than the underground junk in Reborn.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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How to enable tracked vehicle sounds [message #106063] |
Wed, 04 August 2004 11:44  |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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It's really not fair to compare them...
It's not like vehicles that were made in the war factoryies can go over the water. In Reborn, all vehicles are made from the same place, yet only specific ones are supposed to be able to dive below the surface of the ground.
If it were up to me, I would have just made a preset tunnel network for maps. It takes out the element of surprise, but it's better than the insta-dig they have now.
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