Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » ATTN Sir Phoenixx
ATTN Sir Phoenixx [message #6980] Sun, 16 March 2003 17:20 Go to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
before someone telles me to read a tut...i have

i need advice on how to add multi textures(about 4) on a single plain

i alpha blend 1 texture but how do i use pass 3 and 4 and also how do i make the walls not looked so stretched?

and can i veiw the color all i see is just the black in renx

If i select different vertices the others i colored disappear

ive read a few tuts but none of them explain pass 3 or more.

I want to make my terrain in renx but im having problems texturing them.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Sat, 29 March 2003 23:37]

Report message to a moderator

Re: how can i texture my plane properly in renx [message #6998] Sun, 16 March 2003 18:08 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Titan1x77

i need advice on how to add multi textures(about 4) on a single plain

Make a plane with several segments, go into sub-object mode and select those polygons (or individual faces) that you'd like to have a different texture than the rest of the plane, apply a UVW map modifier, planer mapping, view align and all that. Than apply the UVW unwrap modifier, and you can click edit and move those vertices around if there is any distortion. Go to the top tool bar, scroll all the way over, and click the button with the 3 colored circles, go to file system on the left, and find your texture, than drag and drop it onto the select faces on the object. Than do this for each selection of faces.

Titan1x77

and can i veiw the color all i see is just the black in renx

It shows transparent areas (alpha channels) as black.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
ATTN Sir Phoenixx [message #7004] Sun, 16 March 2003 18:27 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
thanks alot....very good advice and to good explanation

Im gonna go try this now!!

Once again thanks


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

ATTN Sir Phoenixx [message #7010] Sun, 16 March 2003 18:43 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
after i select polygons from subobject menu I select a few poly's and then apply uvw map mod and then uvw unwrap then i drag and drop and in the select faces it's a different size but it applys the same texture to the whole terrain???

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

ATTN Sir Phoenixx [message #7013] Sun, 16 March 2003 18:51 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
is there an easier way of coloring/texturizing your terrain?

Can i use another program to do this?

my freind has bryce and i know you can make terrain in that but is it just as hard to texture it?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

ATTN Sir Phoenixx [message #7155] Mon, 17 March 2003 06:42 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Titan1x77

after i select polygons from subobject menu I select a few poly's and then apply uvw map mod and then uvw unwrap then i drag and drop and in the select faces it's a different size but it applys the same texture to the whole terrain???


Don't worry about that... Just do the same thing with the each set of polygons.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Re: how can i texture my plane properly in renx [message #8409] Fri, 21 March 2003 02:03 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
Sir Phoenixx

Make a plane with several segments, go into sub-object mode and select those polygons (or individual faces) that you'd like to have a different texture than the rest of the plane, apply a UVW map modifier, planer mapping, view align and all that. Than apply the UVW unwrap modifier, and you can click edit and move those vertices around if there is any distortion. Go to the top tool bar, scroll all the way over, and click the button with the 3 colored circles, go to file system on the left, and find your texture, than drag and drop it onto the select faces on the object. Than do this for each selection of faces.


Can i alpha blend on sub-objects?

And can i alphablend a 3rd layer or 4th?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

ATTN Sir Phoenixx [message #10485] Sat, 29 March 2003 18:15 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
i had to bump this old topic back up becuz i have a problem on a step in the procedure...when i drag and drop onto the selected faces it turns the whole plane into that texture....i learned that if i exploded the area into an object that i can texture it there and map it anyway i choose! Very Happy

Now is there a disadvatage to doing this??


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

ATTN Sir Phoenixx [message #10566] Sun, 30 March 2003 05:45 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Woah, I just noticed a thread with my name on it and went: wtf! Very Happy

Just texture the different polygons that you want textured with different textures. Do one, it will show that on the rest of the object, than do another set on that object, than another till, eventually each set of polygons will have it's own texture...


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
ATTN Sir Phoenixx [message #10610] Sun, 30 March 2003 10:59 Go to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
thanks for the help

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Previous Topic: My computer died.
Next Topic: Whaddaya Think?
Goto Forum:
  


Current Time: Mon Dec 23 14:32:34 MST 2024

Total time taken to generate the page: 0.00817 seconds