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Nuke/Ion Tanks [message #85306] |
Mon, 03 May 2004 16:53 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
Karma: 0
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Commander |
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When the tank moves you'll die. Granted you might kill a tank that's sitting still for 45 seconds, as if that's a difficult thing to do without spending 1000 credits on a beacon and dying in the process
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Nuke/Ion Tanks [message #85339] |
Mon, 03 May 2004 19:34 |
SuperTech
Messages: 89 Registered: March 2003
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The ion/nuke will hang in the air in the exact spot you placed it when the tank moves. You cannot attach an ion/nuke to a tank. It's been tried before
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Nuke/Ion Tanks [message #85480] |
Tue, 04 May 2004 16:29 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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I remember reading a topic where someone thought they could deploy a beacon on a tank or APC and send it into the enemy base so that it'd detonate when the vehicle got near a structure. mobile beacons eh. Next there'll be beacons you can dial the code into and throw on top of a building. lol.
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Nuke/Ion Tanks [message #91394] |
Mon, 31 May 2004 15:14 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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The only use for beacons outside of directly attacking a base is planting one in the middle of nowhere to send the other team into a confused panic.
Beacons have no use in an antivehicle role. No vehicle is going to sit still long enough for the beacon to go off, and the chances of a vehicle running into a planted beacon at the instant it goes off are slim to none.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Nuke/Ion Tanks [message #91776] |
Tue, 01 June 2004 22:11 |
4thman
Messages: 2 Registered: June 2004
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Quote: | The ion/nuke will hang in the air in the exact spot you placed it when the tank moves.
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i would like to see a screen shot of that
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Nuke/Ion Tanks [message #91780] |
Tue, 01 June 2004 22:19 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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Picture this,
2 GDI soldiers, 1 with a beacon, sneak up on a tank pinning someone else down. They open the hatch, where one fires his rifle to cover the other, who doesn't throw a grenade down but an armed beacon. They re-shut the hatch and suppress the commanders as they make attempts to escape. The commanders attempt to defuse the beacon but upon pressing anything the beacon gives off a flash-bang and hazes them all. Ion cannon strike... BOINK!
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Nuke/Ion Tanks [message #92458] |
Fri, 04 June 2004 09:04 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
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General (1 Star) |
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The beacons fall through vehicles because projectile isn't enabled on them. However, they can still be destroyed if they drive over the beacon and wait for it to go off..
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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Nuke/Ion Tanks [message #95599] |
Tue, 15 June 2004 21:20 |
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ghostSWT
Messages: 262 Registered: December 2003
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from what i remember is the vehicle is empty the ion/nuke will fall threw to the ground, but if the vehicle has some one in it then the ion/nuke will just float right on the roof and when vehecle is driven away it will float in mid air.
It's 2 bad that it can't be atached to a vehicle. Can you imagine 3+ nuke loaded apc rush in and park next to bar, wf, ref... game over
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Nuke/Ion Tanks [message #101023] |
Mon, 12 July 2004 07:08 |
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Jaspah
Messages: 1478 Registered: July 2003 Location: Syracuse, New York
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General (1 Star) |
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Erhm, that still doesn't matter. If you cannot remember the fairly simple thing as to place a space after a comma or period. Then you, my friend, have a problem.
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(These paragraphs are just things I grabbed off random sites or made using a translation program.)
German Writing | Derzeit versenden Unbekannte eine Flut unverlangter Nachrichten mit ausländerfeindlichem, rassistischem Inhalt und gefälschten Absenderadressen. Wir als DAAD möchten darauf hinweisen, dass diese eMails nicht von unseren Mitarbeitern versendet werden und wir uns auf das schärfste gegen deren Inhalte verwehren. Deutschland hat nur mit Menschen aus anderen Ländern Zukunft.
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As you can see, there are spaces in that paragraph behind periods and comma's. :rolleyes:
Russian Writing | Ð?ичего Ñ?ебе, взглÑ?д там - периоды в РуÑ?Ñ?ком Ñ?зыке, также! Так, очевидно ваше оправдание - то, что Ð’Ñ‹ Ñ?влÑ?етеÑ?ÑŒ Ñ?лишком ленивыми.
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Yet again, there are periods and comma's in there with spaces exacly after them. :rolleyes:
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So, get off your lazy ass and type right.
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Nuke/Ion Tanks [message #102882] |
Tue, 20 July 2004 07:20 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Recruit |
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If it could work, I guess that by destroying the vehicle it disarms the beacon too, so an apc rush would need some quick defence and there's the risk of all that cost being for nothing.
Plus imagine a nuke apc being pinned down by a couple of tanks and going off outside the base, achieving nothing?
No flashy signature..
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Nuke/Ion Tanks [message #143912] |
Wed, 16 March 2005 10:48 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Well does anyone remember them nuke trucks in Red Alert? They were so annoying because they went off when destroyed, killing half the army I sent to attack it. Even Tesla coils would be taken out purely by sending one of them toward the base. It would make a good mod as a secondary weapon though, if that's possible, anyone?
No flashy signature..
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Nuke/Ion Tanks [message #144092] |
Thu, 17 March 2005 06:56 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
Karma: 0
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Probably, the idea is though if you can destroy the vehicle before it goes off, nothing will happen. Can see it being pretty cheap though as all you'd have to do is charge around at random, especially in small games.
No flashy signature..
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