check this out [message #102822] |
Tue, 20 July 2004 01:53  |
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http://www.n00bstories.com/image.fetch.php?id=1161407109
notice that I am a GDI player yet I am a nod shotgunner. Its not photoshopped, this is the new engine stuff I am working on.
Works great even over the network, no issues, weapons/hud/everything update just fine.
This will be callable through a new script command, Change_Character which takes a GameObject representing the character to change and a char * representing the preset to change.
Should the definition corresponding to the passed in string be unable to be found, if the definition is not a Soldier definition (with a class ID of 0x3001 or if the passed in GameObject does not represent a SoldierGameObj, no change will happen.
This is one of quite a few new things being worked on right now for the scripts.dll...
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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check this out [message #102843] |
Tue, 20 July 2004 03:58   |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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Yes, it's possible to turn into the character he fires at.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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check this out [message #102854] |
Tue, 20 July 2004 04:27   |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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It would probably work with set_model and set_animation.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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check this out [message #102932] |
Tue, 20 July 2004 11:01   |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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Yes, just like you would see all spys as target when you moved the mouse over them in Red Alert 1 and 2.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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