Custom dialogs in Renegade [message #102449] |
Sun, 18 July 2004 15:15 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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After a weekend full of work I was able to display the first custom dialog (well, not really a custom there, used an existing one for the test, but it comes up on request). Just got the main class done today. Need to add the other ones (controls etc.) tommorrow in order to have full control over everything in the dialogs.
This will be used in Renegade Alert for custom purchase terminals and such.
Edit: forgot the link
http://www.n00bstories.com/image.fetch.php?id=1068378372
Another edit: the white box is the thing that displays the top view map in single player.
So don't ask what it is.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
[Updated on: Sun, 18 July 2004 15:23] Report message to a moderator
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Custom dialogs in Renegade [message #102618] |
Mon, 19 July 2004 09:48 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
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Colonel |
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so why not post it at the RenAlert forums?As Far As I Am Concerned, this is a forum for the mod community, thus something to share with the mod community, or it wouldnt exist.Correct me if i am wrong, but doesnt sharing expertese actually hold the mod community together?
People show their work here to hear the oppinion of others (eg.RenAlert/Reborn model/texture updates) and if its something unique, explain how they did it.
Now AFAIK, this isnt something like a texture, sound, model.Shure its an engine call, but will it be released somehow to the public?If not - why are you showing it here?
My LinkedIn profile
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Custom dialogs in Renegade [message #102626] |
Mon, 19 July 2004 11:31 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Eric Kearns | The idea of having a mod community to me means everyone shares assets and everyone tries to make their own cool maps using the assets (or their own new ones). If someone wants to keep certain items under their thumb and not let everyone play with em then shame on you. Be a pal and let these people share the fun.
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Custom dialogs in Renegade [message #102634] |
Mon, 19 July 2004 11:51 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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SeaMan | Thumbs down with BHS.
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Thumbs down with you. :rolleyes:
I'm the bawss.
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Custom dialogs in Renegade [message #102639] |
Mon, 19 July 2004 11:58 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
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Colonel |
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Silent Kane | Asking for the dialog stuff is the same as asking a mod team if they will give you the source of their levels or their models.
This will be an unique RenAlert feature.
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Understood.It seems i have a different vision of a mod community, unlike the other people.Or as SeaMan would say:
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...that you'll take to develop this "Commando" thing, most likely the game will be dead...
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My LinkedIn profile
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