Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Multiplayer Objective scripts
Multiplayer Objective scripts [message #102035] Fri, 16 July 2004 17:11 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Now that sounds work in multiplayer thanks to SKs amazing work, I can do some multiplayer objective type scripts.

So, give me ideas people.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Multiplayer Objective scripts [message #102060] Fri, 16 July 2004 19:33 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
Assault type scripts?

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Multiplayer Objective scripts [message #102065] Fri, 16 July 2004 19:57 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

yep, assault and whatever else. Generally script ideas for multiplayer maps with set objectives (whatever is wanted)

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Multiplayer Objective scripts [message #102077] Fri, 16 July 2004 20:21 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

co-op Single Player maps would be cool.
Multiplayer Objective scripts [message #102089] Fri, 16 July 2004 20:38 Go to previous messageGo to next message
drunkill is currently offline  drunkill
Messages: 180
Registered: January 2004
Location: Melbourne, Victoria, Aus...
Karma: 0
Recruit

hmm thank to my idea Razz

but yeah, i was thinking more like, using the poke script SK got to work, like press a button and the poke think goes off a door opens maybe, and stays open, and the objective it to open the door and kill osmthing or somthign like that.

or once the door is open the other team has to blow up a wall? so place c4 in a certain area, and it will explode, and the animation goes off and the wall get destroyed or somthing,.

just think about objectives in other games, like ET, where one team has to do like 4 objectives and the other has to stop those 4 being done, or counter act the 4, so one team builds a bridge, the other team has to destroyy it... then the other team has to rebuild it, somthing.


Promotional Artist for Red Alert: A Path Beyond



Vote for APB in the MOTY awards 2008!
http://www.apathbeyond.com/forum/uploads/post-14-1196657492.jpg
Multiplayer Objective scripts [message #102103] Fri, 16 July 2004 21:02 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
Oh boy, I could use some of these..lets see...

Make it so that you need to kill two buildings before another can be damaged. *Example*: Two Generators must be destroyed before a Chronospere can be damaged.

A script that fires a Cinematic after a timer runs out, but if 2 structures are destroyed, the cinematic never starts. *Example*: Map consists of three 'outposts', with 2 buildings each. After 5 minutes, If both structures in the first outpost aren't destroyed, It fires a cinematic, But if they are killed, it never goes off.

A script that grants X number of points per building alive at the end of the game.

A script that when an Object is destroyed, creates X number of other objects that must be killed before X amount of time. *Example*: Once A Nuclear Missle is destroyed, it plays a destruction animation, leaving four parts of the missle leaking radiation, and if those are not destroyed in X minutes, the game ends.

I will think of some more Wink


WOL:tweekbee
Multiplayer Objective scripts [message #102194] Sat, 17 July 2004 04:13 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
I could really use that... But how would i use them anyway? (yea yea, im new to using scripts)

Beter known as "raapnaap".
www.apathbeyond.com
Multiplayer Objective scripts [message #102198] Sat, 17 July 2004 04:57 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

flying infantry script... Razz
Multiplayer Objective scripts [message #102204] Sat, 17 July 2004 05:19 Go to previous message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
spreegem

co-op Single Player maps would be cool.


that was my idea <_<
Previous Topic: Elevator problem...
Next Topic: Renegade Alert Light Tank
Goto Forum:
  


Current Time: Sat Nov 09 18:55:04 MST 2024

Total time taken to generate the page: 0.00931 seconds