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Multiplayer Objective scripts [message #102035] Fri, 16 July 2004 17:11 Go to next message
jonwil is currently offline  jonwil
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Now that sounds work in multiplayer thanks to SKs amazing work, I can do some multiplayer objective type scripts.

So, give me ideas people.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
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Multiplayer Objective scripts [message #102060] Fri, 16 July 2004 19:33 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Assault type scripts?

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Multiplayer Objective scripts [message #102065] Fri, 16 July 2004 19:57 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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yep, assault and whatever else. Generally script ideas for multiplayer maps with set objectives (whatever is wanted)

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Multiplayer Objective scripts [message #102077] Fri, 16 July 2004 20:21 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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co-op Single Player maps would be cool.
Multiplayer Objective scripts [message #102089] Fri, 16 July 2004 20:38 Go to previous messageGo to next message
drunkill is currently offline  drunkill
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hmm thank to my idea Razz

but yeah, i was thinking more like, using the poke script SK got to work, like press a button and the poke think goes off a door opens maybe, and stays open, and the objective it to open the door and kill osmthing or somthign like that.

or once the door is open the other team has to blow up a wall? so place c4 in a certain area, and it will explode, and the animation goes off and the wall get destroyed or somthing,.

just think about objectives in other games, like ET, where one team has to do like 4 objectives and the other has to stop those 4 being done, or counter act the 4, so one team builds a bridge, the other team has to destroyy it... then the other team has to rebuild it, somthing.


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Multiplayer Objective scripts [message #102103] Fri, 16 July 2004 21:02 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Oh boy, I could use some of these..lets see...

Make it so that you need to kill two buildings before another can be damaged. *Example*: Two Generators must be destroyed before a Chronospere can be damaged.

A script that fires a Cinematic after a timer runs out, but if 2 structures are destroyed, the cinematic never starts. *Example*: Map consists of three 'outposts', with 2 buildings each. After 5 minutes, If both structures in the first outpost aren't destroyed, It fires a cinematic, But if they are killed, it never goes off.

A script that grants X number of points per building alive at the end of the game.

A script that when an Object is destroyed, creates X number of other objects that must be killed before X amount of time. *Example*: Once A Nuclear Missle is destroyed, it plays a destruction animation, leaving four parts of the missle leaking radiation, and if those are not destroyed in X minutes, the game ends.

I will think of some more Wink


WOL:tweekbee
Multiplayer Objective scripts [message #102194] Sat, 17 July 2004 04:13 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I could really use that... But how would i use them anyway? (yea yea, im new to using scripts)

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Multiplayer Objective scripts [message #102198] Sat, 17 July 2004 04:57 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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flying infantry script... Razz
Multiplayer Objective scripts [message #102204] Sat, 17 July 2004 05:19 Go to previous message
Nightma12 is currently offline  Nightma12
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spreegem

co-op Single Player maps would be cool.


that was my idea <_<
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