Multiplayer Objective scripts [message #102035] |
Fri, 16 July 2004 17:11 |
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Now that sounds work in multiplayer thanks to SKs amazing work, I can do some multiplayer objective type scripts.
So, give me ideas people.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Multiplayer Objective scripts [message #102060] |
Fri, 16 July 2004 19:33 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Assault type scripts?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Multiplayer Objective scripts [message #102065] |
Fri, 16 July 2004 19:57 |
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yep, assault and whatever else. Generally script ideas for multiplayer maps with set objectives (whatever is wanted)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Multiplayer Objective scripts [message #102089] |
Fri, 16 July 2004 20:38 |
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drunkill
Messages: 180 Registered: January 2004 Location: Melbourne, Victoria, Aus...
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hmm thank to my idea
but yeah, i was thinking more like, using the poke script SK got to work, like press a button and the poke think goes off a door opens maybe, and stays open, and the objective it to open the door and kill osmthing or somthign like that.
or once the door is open the other team has to blow up a wall? so place c4 in a certain area, and it will explode, and the animation goes off and the wall get destroyed or somthing,.
just think about objectives in other games, like ET, where one team has to do like 4 objectives and the other has to stop those 4 being done, or counter act the 4, so one team builds a bridge, the other team has to destroyy it... then the other team has to rebuild it, somthing.
Promotional Artist for Red Alert: A Path Beyond
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Multiplayer Objective scripts [message #102103] |
Fri, 16 July 2004 21:02 |
CnCsoldier08
Messages: 136 Registered: November 2003
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Oh boy, I could use some of these..lets see...
Make it so that you need to kill two buildings before another can be damaged. *Example*: Two Generators must be destroyed before a Chronospere can be damaged.
A script that fires a Cinematic after a timer runs out, but if 2 structures are destroyed, the cinematic never starts. *Example*: Map consists of three 'outposts', with 2 buildings each. After 5 minutes, If both structures in the first outpost aren't destroyed, It fires a cinematic, But if they are killed, it never goes off.
A script that grants X number of points per building alive at the end of the game.
A script that when an Object is destroyed, creates X number of other objects that must be killed before X amount of time. *Example*: Once A Nuclear Missle is destroyed, it plays a destruction animation, leaving four parts of the missle leaking radiation, and if those are not destroyed in X minutes, the game ends.
I will think of some more
WOL:tweekbee
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