|
|
CNC REBORN : WEAPON UPDATE [message #101414] |
Wed, 14 July 2004 11:15 |
KIRBY098
Messages: 1546 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
They have some good ideas. It will be interesting to see if it comes to fruition.
I can't see condemning something BEFORE it's done.
Deleted
|
|
|
|
|
|
CNC REBORN : WEAPON UPDATE [message #101452] |
Wed, 14 July 2004 14:22 |
MyTrust
Messages: 21 Registered: December 2003
Karma: 0
|
Recruit |
|
|
Sir Phoenixx | Yeah, that's why... It just can't be because we might actually not like it. :rolleyes:
|
I find it too cooincidental for that, and btw Aircraftkiller, you opinion does not matter, you haven't made the origional, so you basicly have no saying in it, we all haven't actually, except for the Tiberian Sun Dev. Team
|
|
|
|
|
|
|
|
|
CNC REBORN : WEAPON UPDATE [message #101570] |
Thu, 15 July 2004 03:47 |
MyTrust
Messages: 21 Registered: December 2003
Karma: 0
|
Recruit |
|
|
OK, not all of the dev team.
But Renardin is right, we are OT here, and I apologize for it.............
Oh, Sir phoenixx, I meant the origional TS dev. team, not the reborn dev. team.........
|
|
|
CNC REBORN : WEAPON UPDATE [message #101655] |
Thu, 15 July 2004 09:32 |
|
HELLBILLY DELUXE
Messages: 68 Registered: July 2004
Karma: 0
|
Recruit |
|
|
spreegem | You know what, BOTH mods look good. RenAlert is currently better than Reborn, but with these updates that the Reborn team has been doing, Reborn should be much better if they fix the problems that people are pointing out to them. The 993 patch for RenAlert will blow Reborn away, at least untill Reborn makes an extremely good patch for their mod.
|
The problem is, that Reborn is going nowhere. The updates are only adding weapons, that weren't in TS in the first place and aren't making the mod better.
HI2U! I R ICECREAM MAN!!
<3 <3 <3
|
|
|
|
CNC REBORN : WEAPON UPDATE [message #101664] |
Thu, 15 July 2004 09:55 |
|
HELLBILLY DELUXE
Messages: 68 Registered: July 2004
Karma: 0
|
Recruit |
|
|
There for sure weren't 10 infantry units for each side running around with 4 sniper rifles and 20th century SPAS-12,,
HI2U! I R ICECREAM MAN!!
<3 <3 <3
|
|
|
CNC REBORN : WEAPON UPDATE [message #101677] |
Thu, 15 July 2004 11:00 |
MyTrust
Messages: 21 Registered: December 2003
Karma: 0
|
Recruit |
|
|
DethHav0c | Care to name every single weapon that was in TS?
|
Light Infantry: M16 mk2 pulse rifle aka Minigun
Disk thrower: Disk Grenade
Rocket Infantry: Bazooka
Jumpjet: Vulcan Rifle
Engineer:none
Cyborg:Chaingun
GhostStalker: Railgun
Cyborg Command: Beta: High-powered chaingun and Flamethrower
Final: Plasma Cannon
|
|
|
|
CNC REBORN : WEAPON UPDATE [message #102219] |
Sat, 17 July 2004 08:49 |
MyTrust
Messages: 21 Registered: December 2003
Karma: 0
|
Recruit |
|
|
They could add the SP only infantry like the chameleon spy, and the Elite Cadre, But give them their weapons, Also i think the Chameleon spy should not have a weapon at all, just a pistol to defend himself, he was originally intended to be an information unit unit............
|
|
|