Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » GDI, Nod & Unteamed Teleporters @ Dante's Mod X
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10000] Thu, 27 March 2003 13:47 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma:
General (1 Star)
Yeah vehicles are possible to teleport. I mentioned the idea of a chronosphere and other things before what could be done with the script. As for random teleporting it is "kind" of possible although not entirly random. It would involve making multiple script zones in one area that teleport to a set location. The random part would be the chance of hitting a certain zone and that will teleport you. Also another thing i would like to try is to see if vehicles keep their pathfindin information once teleported (e.g. a harvester).

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: can't export with 1 alpha mesh and 1 non
Next Topic: How to?
Goto Forum:
  


Current Time: Sun Dec 22 10:57:34 MST 2024

Total time taken to generate the page: 0.00645 seconds