Home » Renegade Discussions » Mod Forum » GDI, Nod & Unteamed Teleporters @ Dante's Mod X
GDI, Nod & Unteamed Teleporters @ Dante's Mod X [message #10000] |
Thu, 27 March 2003 13:47 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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Yeah vehicles are possible to teleport. I mentioned the idea of a chronosphere and other things before what could be done with the script. As for random teleporting it is "kind" of possible although not entirly random. It would involve making multiple script zones in one area that teleport to a set location. The random part would be the chance of hitting a certain zone and that will teleport you. Also another thing i would like to try is to see if vehicles keep their pathfindin information once teleported (e.g. a harvester).
_General Havoc
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
By: Halo38 on Wed, 26 March 2003 07:27
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
By: Halo38 on Thu, 27 March 2003 03:36
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
By: Halo38 on Thu, 27 March 2003 06:09
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Re: GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
By: Blazer on Thu, 27 March 2003 10:06
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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GDI, Nod & Unteamed Teleporters @ Dante's Mod X
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