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Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999978] Mon, 04 March 2002 06:13 Go to next message
Anonymous
alright alright...i got a couple Q's...

#1---For the NOD and GDI Light Infantry...your going to make it like the pics right???...cuz the light infantry for both look SWEET as crap...if u need pics of what i am talking about i will get them..but i'm sure all know what infantry i am talking about

#2---Also...for the Cyborg Commando and Ghost Stalker...will the blasts be like the 1000 guys on Renegade?...cuz if its any weaker or stronger i'd be *** or too powerful

[b]#3---i know someone already asked..but are u going to do the full Orca series?
Orca Fighter
Orca Bomber
Carryall

[b]#4---Last Q..will u be making any new units? just going by the regular ones would be cool..but some NEW units would be pretty nice too ya know?..like maybe a new air vehicle for NOD or something..i just think it would add more touch to get some new units in there..

ok well i guess this is pretty long so i'm going to shutup now..thankx for your time guys

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999977] Mon, 04 March 2002 09:49 Go to previous messageGo to next message
Anonymous
there are a few of them (ts mods), it's tiberian sun, and they haven't really started much yet since we don't have the tools yet
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999976] Mon, 04 March 2002 09:52 Go to previous messageGo to next message
Anonymous
yea but some guy already has
Titan
GDI Power Plant
Hover MRLS
Tick Tank
Kodiak(DEPLOYED)

and i thought that was the only one..o well..still i want to know! lol

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999975] Mon, 04 March 2002 13:42 Go to previous messageGo to next message
Anonymous
just to clarify... cuz i'm a nitpicker... it's Tiberian Sun... not Tiberium Sun
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999974] Mon, 04 March 2002 14:51 Go to previous messageGo to next message
Anonymous
What are the Mod Teams and their sites?
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999973] Mon, 04 March 2002 16:46 Go to previous messageGo to next message
Anonymous
well, i know of http://shiners.havocide.com dunno if the other one has a website

he he, yeah i said something about um instead of an too

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999972] Mon, 04 March 2002 23:16 Go to previous messageGo to next message
Anonymous
@Spartan, i think you mean the ts models which i 've posted here ?

hmm some answers to your questions :


@3:we are making he whole orca series:

Orca Fighter
Orca Bomber
and the CarryAll

the Orca Bomber is in work at the moment

@4 : i think so(also some new buildings)

@1 : we will make the light infantry like the ones in the movies....

to the campaigns :

we make a new story (after or befor TS) ...
first we will make a Nod Campaign , and maybe sometimes later we will release a GDI Campaign too

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999971] Tue, 05 March 2002 17:48 Go to previous messageGo to next message
Anonymous
yea!...man i can't wait to see the light infantry for NOD and GDI
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999970] Wed, 06 March 2002 05:13 Go to previous messageGo to next message
Anonymous
So are the GDI light infantry still going to be stealing (takes deep breath) M41A-10mm-Caseless-Pulse-Rifles-with-underslung-30mm-pump-action-Grenade-Launcher from the 'Aliens' Colonial Marines? Or you guys going to make your own up?
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999969] Tue, 05 March 2002 21:30 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CG Vendetta:
What are the Mod Teams and their sites?

Statik Vision Mod team, site not officially open yet due to no content at the moment www.statikvision.com

Forums - www.statikvision.com/forums

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999968] Tue, 05 March 2002 21:33 Go to previous messageGo to next message
Anonymous
Now to answer the questions...

1 - How else would we make em?
2 - They will do the appropriate amount of damage. We will test it over and over to make sure it's balanced.
3 - The ones SV mod team is making:
Fighter
Bomber
Carry-all
Troop Transport
4 - We will also be making a Firestorm mod, though I'm not sure if we'll combine the two into one mod right away...

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999967] Wed, 06 March 2002 17:40 Go to previous messageGo to next message
Anonymous
personally i think a firestorm mod would be a waste of time <=O\...i didn't like it cuz i usually play as NOD..and when i have 30 cyborg Reapers...i went to attack and all their stupif ****ing rockets hit each other and they all died in 5 seconds!@!!!! they are *** ***s!!!..lol...it wasn't a pretty site =O(
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999966] Wed, 06 March 2002 06:13 Go to previous messageGo to next message
Anonymous
Heh, if you were smart you'd get them into the Tiberium and heal before you made them die.
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999965] Wed, 06 March 2002 07:54 Go to previous messageGo to next message
Anonymous
i'm not a newbie lol...they all had full health
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999964] Fri, 08 March 2002 13:50 Go to previous messageGo to next message
Anonymous
Reapers are very strong to the cost of accuracy. Only an idiot would mass and send them as a large pack. Split em up and attack from multiple direction, or send groups one by one, alternating once the attacking group takes too much damage. When they blow up they leave quite of tiberium, so use that to heal at least 1-2 other Reaps.

Hard to use, but great power.

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999963] Sat, 09 March 2002 04:40 Go to previous messageGo to next message
Anonymous
These mods are going to be sweet!

I can't wait to fly the Orca series.

Just one question:
how big are the maps going to be, considering there will be Orca bombers and carry-alls?

Keep up the good work.
-Drtbkr147

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999962] Sat, 09 March 2002 09:04 Go to previous messageGo to next message
Anonymous
Dude, I was thinking about making a Tiberian Sun Mod too. But do you realize that Titans would have to be huge?

And, Maybe you guys should re-model the buildings too.

I also wouldn't mind being a bet tester for the mod also.

[ March 09, 2002: Message edited by: xXSoul_SlayerXx ]

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999961] Sat, 09 March 2002 10:56 Go to previous messageGo to next message
Anonymous
titans are not particulary big. Look at them in game: 1.5x time a wolverine, same in the cut scenes.
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999960] Sat, 09 March 2002 11:03 Go to previous messageGo to next message
Anonymous
They're still pretty big though. If you look at them in game, they're huge compared to infantry.
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999959] Sat, 09 March 2002 11:11 Go to previous messageGo to next message
Anonymous
They are big, but I wouldn't say very big. Just like the mammoth, they would give a shock the first time you saw them in action.

What I'd like is to see the MMk2 attacking a base. But more importantly, if it would be possible to have more than 2 persons having control of the weapons (Driver, Dual Rail Guns, Dual Machine Guns, Dual Rocket Launcher).

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999958] Sat, 09 March 2002 11:17 Go to previous messageGo to next message
Anonymous
I personally think it'd reck the gameplay.
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999957] Sat, 09 March 2002 11:21 Go to previous messageGo to next message
Anonymous
Cons:
-Horribly sluggish
-Poor turning rate
-Vulnerable from the sides & behind

That alone means all the other vehicules can get behind and pummel it, staying as the MMk2 turns.

And Nod got the Cybord Commando

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999956] Sat, 09 March 2002 12:15 Go to previous messageGo to next message
Anonymous
1. will normal cyborgs and the commando heal in Tiberian?

2. Banshee?

3. How will tick tank/artillery work?

Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999955] Sat, 09 March 2002 13:15 Go to previous messageGo to next message
Anonymous
Check their website, they got a list of the units.
http://shiners.havocide.com/index.php?page=modinfo
Tiberium Sun Mod Question(guys who are making this PLZ read) [message #-999954] Sun, 10 March 2002 01:07 Go to previous messageGo to previous message
Anonymous
I myself was toying with a TS mod 2 things u cant do tho are subterrainean units which is a good thing and the tick deploy would probably be impossible to do considering the limitations of the Engine and gameplay reasons.

Still i might do some models soon. Just a few things to consider. also infantry there isnt enough infantry types to fill all the positions and limiting it would be a waste so creative thinking is in order.

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