Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » how do you put more than one copy of a building on the same
how do you put more than one copy of a building on the same [message #-999183] Sun, 21 April 2002 23:18 Go to next message
Anonymous
how do you put more than one copy of a building on the same map? I keep geting an error about the bones is there a work around? Is there any way to open the buildings seperatly insted of the template? Thanks for the help...
how do you put more than one copy of a building on the same [message #-999182] Sun, 21 April 2002 23:24 Go to previous messageGo to next message
Anonymous
i might be possible, i've also tried this and gotten the same error, but maybe if you got File-Merge then just choose the Template map, and in the box select the Weapons fact... i have not tried this so i am unsure. but give it ago and let me know ok.
how do you put more than one copy of a building on the same [message #-999181] Sun, 21 April 2002 23:32 Go to previous messageGo to next message
Anonymous
Abjab knows how, because he was working on getting two weapons factories working at the same time.
how do you put more than one copy of a building on the same [message #-999180] Sun, 21 April 2002 23:46 Go to previous messageGo to next message
Anonymous
i think the problem is that both weap facto have the same bones name and stuffs so i make crash i think we only have to rename some and it can work .
how do you put more than one copy of a building on the same [message #-999179] Mon, 22 April 2002 00:03 Go to previous messageGo to next message
Anonymous
how do you rename the bones? that is the problem according to the error.
how do you put more than one copy of a building on the same [message #-999178] Mon, 22 April 2002 00:56 Go to previous messageGo to next message
Anonymous
sadly it's in gmax so you need to take back W3d to gmax file. Can someone make a little program for that ??
how do you put more than one copy of a building on the same [message #-999177] Mon, 22 April 2002 00:58 Go to previous message
Anonymous
hmmm, if they are done correctly when oyur making your map, you wouldnt need to back-step from W3d and if your prepared you would have the exported mesh sitting in you folder in gmax format... but, i'm about to start working on exactly what your talking of now i'll keep you guys informed ok.
Previous Topic: How to test your mod?
Next Topic: another lame idea from a rook 4 u map makers! interested?
Goto Forum:
  


Current Time: Sun Dec 22 21:51:09 MST 2024

Total time taken to generate the page: 0.00760 seconds