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DaeMoNiC MoD X1 released [message #-998778] Sat, 27 April 2002 02:57 Go to next message
Anonymous
I've uploaded my mod to http://trzmods.net and www.cncsector.com . This is the first release and therefore does not not reall y have much yet. dowload it or give me ur e-mail so i can send it to u & read the read me.txt for more info. My LAN connectoin sux so if someone could start a server with my mod running on it so i can actually play test it i'd be very happy . If u do start a server e-mail me with the server info so i can join it & play. If u have any questions or comments my e-mail is graeme@masciuch.net
NOTE::the e-mail address in the read me.txt is incorrect and my new e-amil will be in there when i release X2. sorry for any confusion this may cause.
DaeMoNiC MoD X1 released [message #-998777] Sat, 27 April 2002 03:00 Go to previous messageGo to next message
Anonymous
BUMP
i want somone to actually at least try it out
DaeMoNiC MoD X1 released [message #-998776] Sat, 27 April 2002 03:05 Go to previous messageGo to next message
Anonymous
i cant fingure out where it is on the websites so could u send it to me m_gianino@hotmail.com
DaeMoNiC MoD X1 released [message #-998775] Sat, 27 April 2002 03:17 Go to previous messageGo to next message
Anonymous
they ARENT on the website, can u send it to me at rocker900@hotmail.com
DaeMoNiC MoD X1 released [message #-998774] Sat, 27 April 2002 17:28 Go to previous messageGo to next message
Anonymous
they are uploaded so i guess the webmster(s) haven't posted them yet ill e-mail the mod to noth of u asap i almost have version X2 done so ill send that.
DaeMoNiC MoD X1 released [message #-998773] Sat, 27 April 2002 04:31 Go to previous messageGo to next message
Anonymous
Hi Everyone,
I've created a basic level but when I save it as a terrain w3d file and 'make' it in the level editor, it doesn't appear.
My level consists of boxes & planes ( not the machine). I've used 4 jpg textures & 1 tga. All my objects have UVW modifiers. The poly count is 2598. Like I said above, when I save it as a terrain w3d file and make it, it doesn't appear. I haven't added other objects e.g. buildings or characters.
Here are parts of the error message:

"Unable to split node! objcount = 3. (-527.31,66,99,46.79)"

"Attempting to load: D:\Program Files\Westwood\RenegadePublicTools\LevelEdit\Rob's Maps\Terrain\GRASS.jpg
C:\PROJECTS\RENEGADE\CODE\ww3d2\texturethumbnail.cpp (23) Assert: !stricmp(&name[len-4],".tga)|| !stricmp(&name[len-4],".dds)"

"Obsolete deform chunck encountered in mesh: DUMMY"

I've got a bad feeling those messages are errors on my behalf, can someone help me?

Thanx

[ April 27, 2002: Message edited by: Robert Holland ]

DaeMoNiC MoD X1 released [message #-998772] Sat, 27 April 2002 04:34 Go to previous messageGo to next message
Anonymous
wow do u need a copy and past tutorial or what???

about your prob try to make all your jpeg into tga file

DaeMoNiC MoD X1 released [message #-998771] Sat, 27 April 2002 04:35 Go to previous messageGo to next message
Anonymous
Sos about the copy/ paste repetition; fixed now
DaeMoNiC MoD X1 released [message #-998770] Sat, 27 April 2002 04:38 Go to previous messageGo to next message
Anonymous
How do you convert the jpgs into tga files?
DaeMoNiC MoD X1 released [message #-998769] Sat, 27 April 2002 04:43 Go to previous messageGo to next message
Anonymous
paint shop pro or adobe paint shop

also, maybe it wont work just putting tga... just try it... im not god, but i can try to help

[ April 27, 2002: Message edited by: Francois ]

DaeMoNiC MoD X1 released [message #-998768] Sat, 27 April 2002 04:58 Go to previous message
Anonymous
I've created the tga files. Not worked. the obsolete mesh messages come up still. A LOT more can't split node! messages come up. It's attempting to load character textures & w3d files which aren't in my character folder, which is wierd. And it can't shade fog cos of blending mode and loads; I wish u could copy the errors to a text doc.
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