DaeMoNiC MoD X1 released [message #-998778] |
Sat, 27 April 2002 02:57 |
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I've uploaded my mod to http://trzmods.net and www.cncsector.com . This is the first release and therefore does not not reall y have much yet. dowload it or give me ur e-mail so i can send it to u & read the read me.txt for more info. My LAN connectoin sux so if someone could start a server with my mod running on it so i can actually play test it i'd be very happy . If u do start a server e-mail me with the server info so i can join it & play. If u have any questions or comments my e-mail is graeme@masciuch.net NOTE::the e-mail address in the read me.txt is incorrect and my new e-amil will be in there when i release X2. sorry for any confusion this may cause.
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DaeMoNiC MoD X1 released [message #-998774] |
Sat, 27 April 2002 17:28 |
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they are uploaded so i guess the webmster(s) haven't posted them yet ill e-mail the mod to noth of u asap i almost have version X2 done so ill send that.
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DaeMoNiC MoD X1 released [message #-998773] |
Sat, 27 April 2002 04:31 |
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Hi Everyone, I've created a basic level but when I save it as a terrain w3d file and 'make' it in the level editor, it doesn't appear. My level consists of boxes & planes ( not the machine). I've used 4 jpg textures & 1 tga. All my objects have UVW modifiers. The poly count is 2598. Like I said above, when I save it as a terrain w3d file and make it, it doesn't appear. I haven't added other objects e.g. buildings or characters. Here are parts of the error message:"Unable to split node! objcount = 3. (-527.31,66,99,46.79)" "Attempting to load: D:\Program Files\Westwood\RenegadePublicTools\LevelEdit\Rob's Maps\Terrain\GRASS.jpg C:\PROJECTS\RENEGADE\CODE\ww3d2\texturethumbnail.cpp (23) Assert: !stricmp(&name[len-4],".tga)|| !stricmp(&name[len-4],".dds)" "Obsolete deform chunck encountered in mesh: DUMMY" I've got a bad feeling those messages are errors on my behalf, can someone help me? Thanx [ April 27, 2002: Message edited by: Robert Holland ]
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DaeMoNiC MoD X1 released [message #-998769] |
Sat, 27 April 2002 04:43 |
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paint shop pro or adobe paint shop also, maybe it wont work just putting tga... just try it... im not god, but i can try to help [ April 27, 2002: Message edited by: Francois ]
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DaeMoNiC MoD X1 released [message #-998768] |
Sat, 27 April 2002 04:58 |
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I've created the tga files. Not worked. the obsolete mesh messages come up still. A LOT more can't split node! messages come up. It's attempting to load character textures & w3d files which aren't in my character folder, which is wierd. And it can't shade fog cos of blending mode and loads; I wish u could copy the errors to a text doc.
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