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Two Pass Texture Rotation (Greg Please Read) [message #-995856] Tue, 09 July 2002 12:06 Go to next message
Anonymous
I am making a scrolling texture (like the PT's). I have the settings all right, and the colors show up, but the second texture (second pass) is facing the wrong way. How do I change the rotation of the second pass only, withough affecting the first pass?
Two Pass Texture Rotation (Greg Please Read) [message #-995855] Tue, 09 July 2002 12:22 Go to previous messageGo to next message
Anonymous
Have you tried physically rotating the texture itself?
Two Pass Texture Rotation (Greg Please Read) [message #-995854] Tue, 09 July 2002 12:24 Go to previous messageGo to next message
Anonymous
Rotates both passes.
Two Pass Texture Rotation (Greg Please Read) [message #-995853] Tue, 09 July 2002 12:36 Go to previous messageGo to next message
Anonymous
No, I'm talking about the texture file. As in using something like photoshop to rotate the texture file.
Two Pass Texture Rotation (Greg Please Read) [message #-995852] Tue, 09 July 2002 12:37 Go to previous messageGo to next message
Anonymous
Its a file in always.dat. I wanted to use that texture. There has to be a way to do it, they are the same textures WW used.
Two Pass Texture Rotation (Greg Please Read) [message #-995851] Tue, 09 July 2002 12:56 Go to previous messageGo to next message
Anonymous
Unwrap UVW, and edit the texture there, should work.
Two Pass Texture Rotation (Greg Please Read) [message #-995850] Tue, 09 July 2002 14:00 Go to previous messageGo to next message
Anonymous
How do I edit the texture with UVW unwrap? If I move the vertices, it moves it for both passes.

[ July 09, 2002, 21:05: Message edited by: Bumpaneer ]
Two Pass Texture Rotation (Greg Please Read) [message #-995849] Tue, 09 July 2002 14:53 Go to previous messageGo to next message
Anonymous
I suspect there are many ways to solve your problem. Here is one:

Apply a UVW modifier to the polygons that are using the two pass material. Set this modifier to generate UV coords for channel *2* (default is normally 1), then go to your vertex material for your second pass and set it to use UV channel 2. You will now be able to change the UV-mapping of the second pass at will (by manipulating this modifier) without affecting the base pass.

greg
Two Pass Texture Rotation (Greg Please Read) [message #-995848] Tue, 09 July 2002 16:34 Go to previous messageGo to next message
Anonymous
No Message Body
Two Pass Texture Rotation (Greg Please Read) [message #-995847] Tue, 09 July 2002 22:36 Go to previous messageGo to next message
Anonymous
Wow - that makes sense -- thanks Greg!
Two Pass Texture Rotation (Greg Please Read) [message #-995846] Tue, 09 July 2002 22:43 Go to previous messageGo to next message
Anonymous
Thanks once again Greg.
Two Pass Texture Rotation (Greg Please Read) [message #-995845] Fri, 01 November 2002 04:49 Go to previous message
Anonymous
another
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