C&C_Ruins **V.3 Relased** ! [message #-995600] |
Sat, 31 August 2002 16:58 |
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I've been working hard on making a new map and finnaly have it completed enough so I can post previews of it. About the map, It's set late at night on the shore of an African Jungle. Fighting takes place in the surrounding valley which is littered with Nod Ruins, most which are supplied with ramps to reach the roof. There are no base deffences, and plenty of good sniper locations along with buildings to hide in. The main focus of the map is that GDI and Nod both will have fully working Con Yards, meaning full interiers, PCTs, and working elevators. There will not aircraft in this map. You can see some screens of it so far at http://www.renegade mods.info/browse.cfm?getdir=Triforce I'm not sure when I'll have the map fully working due to school, But I should have enough of it up and running to relase anyway, most likely by Monday or Tuesday. Thanks for reading! Triforce [ October 02, 2002, 18:37: Message edited by: Triforce ]
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C&C_Ruins **V.3 Relased** ! [message #-995598] |
Sat, 31 August 2002 19:35 |
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That looks great!!! >
Great job! But how does the elevator work out online, does it work OK? [ September 01, 2002, 02:36: Message edited by: YSLMuffins ]
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C&C_Ruins **V.3 Relased** ! [message #-995592] |
Sun, 01 September 2002 01:04 |
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Glad to hear so many of you like it, as for the elevators, Im not sure how well they work out on an internet game yet, but they seem to do fine on LAN games, I'll have to look into it some more. And YES, I will relase it as a mix! Thanks for all the feedback!
Triforce
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C&C_Ruins **V.3 Relased** ! [message #-995591] |
Sun, 01 September 2002 01:24 |
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nice.PUT IN THE SOUNDS THAT WERE NEVER USED LIKE "CON YARD UNDER ATTACK" OR "GDI ADVANCED GUARD TOWER INFILTRATED" AND MAKE THE AGT & OB CONTROLABLE IF U CAN COS THAT WAZ WAT U COOD DO IN THE BETA-BETA WHEN THEY WERE MAKING THE GAME.I would show u proof but i dont know where i can upload the wav file.
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C&C_Ruins **V.3 Relased** ! [message #-995590] |
Sun, 01 September 2002 17:50 |
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!!Milestone Update/Success!! I have manged to get my map into mix format with the modifided presets successfuly! This is a huge step for me, not only is this my frist attemped at converting to mix, I also had to deal with those presets too. Now that I have this road block out of the way, I can move faster knowing that it will work in the end. BTW, When I saved my map to mix, I had forgotten to remove the extra folders, but they didn't seem to have any effect on the mix. Is this a lucky chance or do you really need to get rid of them?
Triforce
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C&C_Ruins **V.3 Relased** ! [message #-995585] |
Wed, 04 September 2002 17:14 |
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Okay, I managed to get the nod harvester working and the Nod conyard PCTs are up. I just need to do one more run through to make sure everything is in playable condition and I'll be ready to release my frist virsion of C&C_Ruins!
Triforce
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C&C_Ruins **V.3 Relased** ! [message #-995583] |
Wed, 04 September 2002 09:54 |
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I just got C&C_Ruins uploaded to RenegadeMods so you can now use the link in my signature to get to the download page! Its a fairly large zip file, 8.4MB and 16MB uncompressed. I tried to make it as small as possible, but the new textures I use in it eat up a lot of space. Have fun! -------------------------------------------------- Here is the list of known problems: * The mesh around the GDI refinery is to low in the front * Both Con-Yard's damgage phases are not working yet, damage tiles show at full health * All Con-Yard PCT's animation is off, most show no health and power while others show half-health and power on * Mesh alignment is off on the nod side of the pyramid --------------------------------------------------
Creadits
Much thanks to StoneRook and Bumpaneer for their Animation & Emitter tut. And StoneRook, Bumpaneer, Abjab, and AircraftKiller for the MCT's and the Setting up MCT's tut.
THANK YOU ------------------------------------------------ Things to come in V.2 of C&C_Ruins *working con-yard animations (this is a big maybe) *Mesh fixes *working PCT's *an underground tunnel conecting the two con-yrads and a cave *a new ruin on the pyramid side of the mountian that will connect to the cave and tunnels *Vis data to increase FPS *???? more? -------------------------------------------------
Triforce
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C&C_Ruins **V.3 Relased** ! [message #-995582] |
Wed, 04 September 2002 11:01 |
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im hosting a 16 player server RIGHT NOW join scoterpies arena. if your not there u better be dead or in jail and if your in jail break out. BE THERE.
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C&C_Ruins **V.3 Relased** ! [message #-995580] |
Fri, 06 September 2002 04:40 |
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-------------------------------------------------- Has anyone downloaded my map? If so post and tell! Thanks! --------------------------------------------------
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C&C_Ruins **V.3 Relased** ! [message #-995579] |
Fri, 06 September 2002 17:36 |
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Yes, Here's my review:
Great Job on the map, I'm impressed that it is so large and detailed! It was a good one for a "starting" map. If you read a few of the tutorials you can find out how to do VIS, add air units, and use the "fixed" buildings.
Harsher side: I wouldn't probably have made the glass on the shrines shatter because one shot and it kind of ruins the look of the building. You might have wanted to put ramp guards on the wooden ramps. The construction yard isn't quite working correctly. And it needs a little UVW help, but other than that it was neat to look at.
I don't think I've seen those trees before unless you got them from the RenegadeModArt.
And the ruins were pretty cool...Although you did force me to walk all the way around the pyramid only to find no entrance.
And overall, I think it was very well thought out. Good Job and I hope the next get better!
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C&C_Ruins **V.3 Relased** ! [message #-995577] |
Fri, 06 September 2002 07:45 |
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Yes, I was thinking the same thing about the glass on the Ruins, and the Trees are from the Renegade Mod art, I think its called Large Oak or something. As for the Pyramid, I might be adding something special to it.... I hope to get the Con yards working, I still need to do a alot of tut. reading. Thanks much for your reviews! Keep'em coming, good or bad
Triforce
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