Is it possible to trigger a sound via building aggregates? [message #-995555] |
Sun, 08 September 2002 08:20 |
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I'm just wondering why none of the emitter explosions have any sounds associated with them, and since I noticed a menu about sounds in W3D viewer, is it possible to have sounds played when, for example, an explosion appears? [ September 08, 2002, 16:07: Message edited by: YSLMuffins ]
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Is it possible to trigger a sound via building aggregates? [message #-995551] |
Sun, 08 September 2002 12:49 |
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I asked Greg this once before...because I noticed there were wav files to indicate that buildings were 75\% health, 50\% health, 25\% health, destruction imminent, etc.
I remember Greg replying and saying that you can indeed attach a sound event to aggregates. The thread may still be here way in the back somewhere.
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Is it possible to trigger a sound via building aggregates? [message #-995547] |
Mon, 09 September 2002 01:24 |
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yes - it is possible --
in W3D viewer - attach the sound to a bone - and when it shows -- it plays..
similar to an emitter.
if you need any pointers - let me know - been playing with the W3D viewer alot ---
[ September 09, 2002, 08:26: Message edited by: StoneRook ]
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