WarHammer 40k Mod [message #-995463] |
Mon, 23 September 2002 06:56 |
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I'm not an expert, but can't we use infantry bones? Besides, me, with my bad talent, could probably make anims for the dreds (very simple)
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WarHammer 40k Mod [message #-995462] |
Mon, 23 September 2002 07:09 |
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maybe but not necessarily.
if someone knowledgable (?) reads this, then please reply.
ok I am going to start on the predator.
oh and what colour scheme are we going to use ? (ultramarines, blood angels etc . . )
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WarHammer 40k Mod [message #-995460] |
Mon, 23 September 2002 07:44 |
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ok, before i indulge myself in the predator, i shall remind myself that killakanz (?) has already done them !!
ok lets go look for a tau to model . . . .
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WarHammer 40k Mod [message #-995458] |
Mon, 23 September 2002 08:41 |
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i have no tau; tho i have no digital camera; tho i can scan pics of the model assembly instructions
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WarHammer 40k Mod [message #-995457] |
Mon, 23 September 2002 09:07 |
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you dont need to !
i have found some useful pics at gamesworkshop website.
it is rather complex tho so i will need to think about it a bit, plus i will be starting uni soon so i dont know how much i can get done . . .
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WarHammer 40k Mod [message #-995452] |
Mon, 23 September 2002 10:42 |
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oh, those pics, i thought you had something more schematic-like. features are hard to make out with those painted models.
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WarHammer 40k Mod [message #-995450] |
Mon, 23 September 2002 12:44 |
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Project Zero, those were the days. I was the lead Commando Editor for that. It's easy work for me! Someone please model a Land Raider! Also a Vindicator, and a Vindicare Assasin.
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WarHammer 40k Mod [message #-995447] |
Tue, 24 September 2002 12:07 |
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I would have mentioned that, but they are complex, and now that you have, make the WARHOUND TITAN! Thanks guys, I'm already thinking of the weapon stats, and things like that...
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WarHammer 40k Mod [message #-995446] |
Tue, 24 September 2002 14:21 |
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We need to organize this a little better If you email me at rsa116@attbi.com tell me what you want to do etc. also if u have aim, icq, irc, msn messenger and your name on that. I will collect every thing and send it out so everybody has the same information and we can coordinate a little better. [ September 24, 2002, 21:24: Message edited by: Chronigan ]
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WarHammer 40k Mod [message #-995445] |
Tue, 24 September 2002 19:09 |
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quote: Originally posted by Steven Denman: ok, before i indulge myself in the predator, i shall remind myself that killakanz (?) has already done them !!
Whenever you want em send me an email (killakanz@imneverwrong.com) saying where you want em sent to and I'll zip em up and send em over.
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WarHammer 40k Mod [message #-995440] |
Thu, 26 September 2002 09:53 |
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Well, guys. I found a way. For armor/health, it is the inverse of the save, multiplied by the Wounds, then multiplied by the Toughness times three, and rounded to the nearest ten, always upwards. The Toughness is used for the type or armor as well. For Vehicles, the Armor is the highest Armor Value squared, and then multiplied by two, and for health, you do that for the lowest Armor value. This is also rounded up. For weapon strength, you take the Strenth multiplied by the inverse of the AP, times five. You may not understand this, but I do... Hehe
Richard out- -Gun
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