Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » WarHammer 40k Mod
WarHammer 40k Mod [message #-995463] Mon, 23 September 2002 06:56 Go to previous messageGo to next message
Anonymous
I'm not an expert, but can't we use infantry bones? Besides, me, with my bad talent, could probably make anims for the dreds (very simple)
WarHammer 40k Mod [message #-995462] Mon, 23 September 2002 07:09 Go to previous messageGo to next message
Anonymous
maybe but not necessarily.

if someone knowledgable (?) reads this, then please reply.

ok I am going to start on the predator.

oh and what colour scheme are we going to use ? (ultramarines, blood angels etc . . )
WarHammer 40k Mod [message #-995461] Mon, 23 September 2002 07:13 Go to previous messageGo to next message
Anonymous
UltraMarines. More recognizable.
WarHammer 40k Mod [message #-995460] Mon, 23 September 2002 07:44 Go to previous messageGo to next message
Anonymous
ok, before i indulge myself in the predator, i shall remind myself that killakanz (?) has already done them !!

ok lets go look for a tau to model . . . .
WarHammer 40k Mod [message #-995459] Mon, 23 September 2002 07:52 Go to previous messageGo to next message
Anonymous
and finds the crisis battlesuits.

this might take me a while !
WarHammer 40k Mod [message #-995458] Mon, 23 September 2002 08:41 Go to previous messageGo to next message
Anonymous
i have no tau; tho i have no digital camera; tho i can scan pics of the model assembly instructions
WarHammer 40k Mod [message #-995457] Mon, 23 September 2002 09:07 Go to previous messageGo to next message
Anonymous
you dont need to !

i have found some useful pics at gamesworkshop website.

it is rather complex tho so i will need to think about it a bit, plus i will be starting uni soon so i dont know how much i can get done . . .
WarHammer 40k Mod [message #-995456] Mon, 23 September 2002 09:09 Go to previous messageGo to next message
Anonymous
we can use renegade bones for infs, animations shouldn't be *too* hard for the battlesuits/armors
WarHammer 40k Mod [message #-995455] Mon, 23 September 2002 10:24 Go to previous messageGo to next message
Anonymous
if ya say so . . .
WarHammer 40k Mod [message #-995454] Mon, 23 September 2002 10:34 Go to previous messageGo to next message
Anonymous
You think you can point me to those "useful" pics?
WarHammer 40k Mod [message #-995453] Mon, 23 September 2002 10:39 Go to previous messageGo to next message
Anonymous
goto the Games Workshop website and move the mouse onto "Warhammer 40k" and then click on the army you want. Then there will be a link to a gallery (the layout is different for each army).
WarHammer 40k Mod [message #-995452] Mon, 23 September 2002 10:42 Go to previous messageGo to next message
Anonymous
oh, those pics, i thought you had something more schematic-like. features are hard to make out with those painted models.
WarHammer 40k Mod [message #-995451] Mon, 23 September 2002 10:44 Go to previous messageGo to next message
Anonymous
some of them arent too bad.
WarHammer 40k Mod [message #-995450] Mon, 23 September 2002 12:44 Go to previous messageGo to next message
Anonymous
Project Zero, those were the days. I was the lead Commando Editor for that. It's easy work for me! Someone please model a Land Raider! Also a Vindicator, and a Vindicare Assasin.
WarHammer 40k Mod [message #-995449] Tue, 24 September 2002 17:42 Go to previous messageGo to next message
Anonymous
ok started on the landraider, the tau suit seemed a bit complex for now . . .
WarHammer 40k Mod [message #-995448] Tue, 24 September 2002 08:27 Go to previous messageGo to next message
Anonymous
Another place for pics is Forge World

http://www.forgeworld.co.uk/
WarHammer 40k Mod [message #-995447] Tue, 24 September 2002 12:07 Go to previous messageGo to next message
Anonymous
I would have mentioned that, but they are complex, and now that you have, make the WARHOUND TITAN! Thanks guys, I'm already thinking of the weapon stats, and things like that...
WarHammer 40k Mod [message #-995446] Tue, 24 September 2002 14:21 Go to previous messageGo to next message
Anonymous
We need to organize this a little better
If you email me at rsa116@attbi.com tell me what you want to do etc. also if u have aim, icq, irc, msn messenger and your name on that. I will collect every thing and send it out so everybody has the same information and we can coordinate a little better.

[ September 24, 2002, 21:24: Message edited by: Chronigan ]
WarHammer 40k Mod [message #-995445] Tue, 24 September 2002 19:09 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Steven Denman:
ok, before i indulge myself in the predator, i shall remind myself that killakanz (?) has already done them !!

[Big Grin]

Whenever you want em send me an email (killakanz@imneverwrong.com) saying where you want em sent to and I'll zip em up and send em over.
WarHammer 40k Mod [message #-995444] Wed, 25 September 2002 01:54 Go to previous messageGo to next message
Anonymous
check your email, i believe chronigan has sent an email !
WarHammer 40k Mod [message #-995443] Wed, 25 September 2002 10:32 Go to previous messageGo to next message
Anonymous
Gun10000@msn.com (Email/MSN)
Heeros Neo Bird (AIM)

You'll need my help, thank, later...
WarHammer 40k Mod [message #-995442] Wed, 25 September 2002 14:31 Go to previous messageGo to next message
Anonymous
im gonna try an help out by making some tau models [Big Grin]
WarHammer 40k Mod [message #-995441] Thu, 26 September 2002 17:02 Go to previous messageGo to next message
Anonymous
Ranger 44
ok can you give me your e-mail?
WarHammer 40k Mod [message #-995440] Thu, 26 September 2002 09:53 Go to previous messageGo to next message
Anonymous
Well, guys. I found a way. For armor/health, it is the inverse of the save, multiplied by the Wounds, then multiplied by the Toughness times three, and rounded to the nearest ten, always upwards. The Toughness is used for the type or armor as well. For Vehicles, the Armor is the highest Armor Value squared, and then multiplied by two, and for health, you do that for the lowest Armor value. This is also rounded up. For weapon strength, you take the Strenth multiplied by the inverse of the AP, times five. You may not understand this, but I do... Hehe

Richard out-
-Gun
WarHammer 40k Mod [message #-995439] Thu, 26 September 2002 10:34 Go to previous messageGo to previous message
Anonymous
ill make one now ill just call it ranger44@hotmail.com
Previous Topic: any cheats in renegade?
Next Topic: Renegade reflection map test on Glacier Flying...
Goto Forum:
  


Current Time: Wed Dec 18 04:51:09 MST 2024

Total time taken to generate the page: 0.00932 seconds